Why not bookmark the Source Forge project homepage, for the project you're interested in, instead of asking someone else to notify you?kram1024":1ssincyc said:Now back on subject. I heard that ARGSS is going back into SDL again because SDL is more powerful on your forums, is that correct? Well, That makes it very possible to get your player on game consoles. ^_^ (excuse the smiley please)
can I be notified when a newer sdl source is available? At that point, I will have open rpg maker's QT 4.4.3 interface ready.
I don't know the KENS project nor magus, and there's no need on making that kind of advertisements, but if you want to help with ports for linux and other OS, that would be fine for me, as I only work on Windows. However, ARGSS still needs lot of work on it, so you should wait for me to complete it more.Is it okay if I helped with the port, like I did with the KENS project? Yes, I helped magus with that one.
I'm going back with SDL because it is better for the project, and one of the reasons is portability, including consoles.I heard that ARGSS is going back into SDL again because SDL is more powerful on your forums, is that correct? Well, That makes it very possible to get your player on game consoles. ^_^ (excuse the smiley please)
Maybe there is some kind of svn commit notifications on sourceforge, I don't know. But I won't do that job, just check the project's sourceforge page periodicaly.can I be notified when a newer sdl source is available?
I have updated the svn, if you find some portability problem, just fix it, or let me know for fixing it.e":ryuvoipo said:im etheon.
Alright, I'll wait until you port it to SDL. I was thinking of building a simple GUI for OSX, so that you can run a RMXP/RMVX project by simply dropping the project file on the application icon, or if you launch the application manually (the .app bundle), it will popup a small window asking you to drag in project files (and then run it in a separate process).
I'm using c++ because I want to learn c++, hehe. I do not use all the ++ things of c++, but some. Also, the vector, string, map and other std libraries for c++ are really useful, I don't want to make them again in C.ravishi":ryuvoipo said:Hey, seems like you guys are really working on this.
It's a nice ideia. I've think something very close to this. My goal was to rewrite all the RGSS classes, modules, methods and structs using SDL, to be able to run it on the PSP. I would be cool, eh? And, using SDL is a good choice, because of the portability. SDL runs on PS3, PSP, Linux, Mac, Windows...
I'm just curious to know why are you doing it in C++? It sounds to me like it's a extension for ruby (like a rubygem, or a ruby library, like Rubygame). And being that, just C is a best choice because of the of simplicity.
struct ARGSS_Bitmap {
SDL_Surface *surface;
bool disposed;
};