Thanks all for the support
As trebor777 said, the project is still on, and I am working every day on it. I have mave really lots of changes, in other works I restarted the project again in CodeBlocks using MingW for making porting easier to linux and other systems like mac. However I have never used linux or mac, and never programed something for them. And also, this is my second C/C++ program, the first one was my Input Library dll, and I need to consult C/C++ manuals all the time. But I learn fast, so don't worry about this too much.
Regarding .ini files, I have already managed to have SimpleINI working(Thanks Cowlol, it works pretty good). I will have a look to AMS profile too, thanks Icedmetal.
MysticTrunks":jxyzfvwa said:
If this allows full use of ruby with RMXP than all I gotta say is awesome!
I always wondered why some functions in ruby didn't work in XP or even VX, this is nice. Maybe I should hold out on python and learn ruby.
One of the most disgusting things of RPG Maker is that the embedded ruby it has hasn't lots of functions of normal ruby.
Now I am working with SFML(Simple, Fast Multimedia Library) which uses also OpenGL like SDL, but is much better and will spare me lot of work as it has a more similar structure to RPG Maker one.
By now I have almost fully finished Rect and Color, only left to do the marshal methods, and I am now advancing with Bitmap methods. Also I have made a new class(Actually it is a module) called Console, which will create a console window for displaying messages. In most cases that will be better than the pop up box of RM, but I will add also the pop up function. Now I am working with the stretch_blt function which doesn't include SFML so I am reading tutorials of image interpolation.
PD: I will see if I update the first post with the new info.
PD2: The project has a logo, mainly for the .exe icon. Thanks and credits to
grafikal009 form rmrk.net! It will be used for next demos and releases.