I aim to make a copy of RGSS/2, so at first it will work just as RMXP/RMVX does. I want it so, because all already made projects on RMXP/RMVX will be compatible. But I will keep improving ARGSS after that.BlueScope":87ehpc6m said:Personally, I'm interested in your way to handle database inputs and map data... as far as I can tell, you're not planning to provide a graphical interface other than default RMXX, but I wonder if it'd be possible to set it up without something like that - namely, have one encrypted file that stores all the other game scripts - from Scripts.rb, as well as unlimited additionally supported .rb files read as well, to specific files for map and actor data... and whatnot. For example, those could be simply .gdt (game data) files or something, but contain pure text. That way, you could easily write maps the text way, as well as easily create map editors yourself using the very same engine, while staying completely independent of RMXX programs.
I won't make a default script package for ARGSS, you will be able to use it with RMXP or RMVX scripts though. However, ARGSS is kinda a part of my RPGAE(RPG Advanced Editor) project, after finishing with ARGSS for RMXP and RMVX, I will work on RPGAE and a new ARGSS version for RPGAE games, and for RPGAE I will include some default script packages.BlueScope":87ehpc6m said:I'm also wondering about the default script package. From your list up there, it won't contain any base elements, just engine elements. Aka, you could run a blank project, but not interact in any way because there's no player, no map and whatnot. Is that correct, or are you constructing it with the thought in mind that you WILL use it together with RMXX editors or not at all?
I know that, but almost all the people who want to make games with RMXX aren't programers, and that's a big problem.BlueScope":87ehpc6m said:I'm asking both of those questions because I wanna hint you that there's a few people out there (like me) who like to base their games on nothing but a solid graphics and functionals engine.
It'll work with RMXX, but I will continue developing it.BlueScope":87ehpc6m said:If you're doing that, than I wanna assure you you're doing a good thing. If it's supposed to be work WITH RMXX, I think you're wasting your time...
And of course, if you can work it out both ways, it'll be for the best of them all ^^
Thanks, and I will make you know if I need some help.BlueScope":87ehpc6m said:Keep up the good work, and tell me if I can help ya out
vgvgf":3h54nfzh said:I will work with the default .rgssad encryption at first, I want ARGSS to be compatible with encrypted games also, so they can be ported to other OS.
But I am going to create a new encryption method, including audio files and better. But I think that this will be the last thing I will make before release version.
$LOAD_PATH << "./"
ThanksUlqiorra":gl5f2ypn said:nice website(simple is better) :thumb:
That's relative. It can be nice, and it's not disgusting to me, but I would like to move to USA or Europe.Ulqiorra":gl5f2ypn said:Also, I didn't know you lived in Argentina... is it nice to live their?
There are 545 files in the svn... I have made a guide for downloading sources codes in the forums.Also, put some files on your sourceforge. You may not have known this, but I'm a total idiot when it comes to SVN...
I use modified versions of Ruby and SFML, the 2 libraries I use. So it's not that easy. I will see to include in ARGSS all modifications to the libraries, so it can work with the default non-modified libraries. Have I mentioned that I'm sometimes lazy?EDIT: One more thing, is it actually downloading the ruby crud i already have on my computer, or is it just listing requirements, or what? If it's downloading them, you should add a version without them.