rey meustrus
Sponsor
Hey vgvgf, nice stuff here. I am very interested to know exactly what your progress is, such as which classes are fully implemented and which are not. If you need to figure out how to optimize the Tilemap class, I'm currently working on a good Ruby implementation of Tilemap, meaning it's got to be really well optimized to make up for the overhead of the interpreter. I'm sure it can be ported to C++ once I've decided on the best way to do it. Making each tile as an individual sprite seems to be the best way, as long as sprites of the same tile share the same bitmap and efficient blitting is practiced.