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Jason

Awesome Bro

Well they're the default colours of your character, but I've done some armour for him too, Wyatt could you maybe show us the armour in motion?
 
It was originally (Jan 07) a PvP only game based on Guild Wars alliance battles (I don't know if you've ever played them). But having failed to create a PvP battle system, I quickly (Apr 07) gave up on that idea and the game just became a general MMORPG. I kept the name because I'd got a domain name and an established following in that time.

But you are right, there's nothing Vengeance-y about the game at the moment; but that's mainly because I haven't got much of the storyline into the game yet.

Also on that note, sim PvP is in the works (as well as trading and oh god everything else I'm working on).
 
More battle system work:

http://vengeance-rpg.com/battletest2.html

Uses a spritesheet and javascript to create the animation rather than animated gifs.

The positives?

  • Easier to edit
  • Can make multiple attacks on one spritesheet, such as magic attacks, ranged attacks, blocking, death
  • No lag as it's processed on the player's computer
  • Very short loading times rather than a gif

The negatives:

- Javascript, so anyone can view the code ;[ But then you wouldn't steal my battle system would you?

It's not hackable as all number crunching is done server-side.
 
Levelling has been added, and with it, combat levels.

Levelling:

To gain exp, you do various tasks. Currently you can only gain exp in three skills:

- Constitution: eat food
- Melee: defeat an enemy using a melee weapon
- Sight: defeat an enemy using a ranged weapon

How much exp do you need to level up?

The formula is (changeable based on balancing):

exp = (3.2)*((lvl-9)*(lvl-9))) + 15

10	: 	18
11 : 27
12 : 43
13 : 66
14 : 95
15 : 130
16 : 171
17 : 219
18 : 274
19 : 335
20 : 402
21 : 475
22 : 555
23 : 642
24 : 735
25 : 834
26 : 939
27 : 1051
28 : 1170
29 : 1295
30 : 1426
31 : 1563
32 : 1707
33 : 1858
34 : 2015
35 : 2178
36 : 2347
37 : 2523
38 : 2706
39 : 2895
40 : 3090
41 : 3291
42 : 3499
43 : 3714
44 : 3935
45 : 4162
46 : 4395
47 : 4635
48 : 4882
49 : 5135
50 : 5394



Who has the most exp?

Leaderboard: http://vengeance-rpg.com/v/page.php?p=i ... eaders&exp



Combat level

Combat level will be used for Sim PvP and basically defines how strong your character is compared to other players.


Combat level is based on the average of all your combat skills, specifically like so:


combat level = ((sum of all levels)-45)/5


A character with 10/10/10/10/10 is combat level 1.

I personally am level 2, with 12/10/10/13/10.



Signatures

Signatures now show combat level.

When the paid version is released, Knights will be able to customise their signature with graphics and other effects.



Subject to balancing

Formulae may change at any time without notice based on feedback and statistics.
 
But what if I already have exp saved up from before levelling was introduced?

It will still count, however, you can only gain one level (per skill) per battle, so you will need to fight a few times to get your owed levels.


Who has the highest combat level in the game?

Though he hasn't fought it off yet, based on collected exp, Viktor Lorks has 371 melee exp. This makes him level 19 in that skill, giving him a combat level of about 3. Remember skills start at level 10, so he has gained a total of nine levels in all.


Blank stats / level 0

If you haven't fought a battle since these changes, you may have "blank stats". These are technically level 10. I will work on fixing blank stats later, but for now simply winning a battle will fix the readout.


Combat level leaderboard

http://vengeance-rpg.com/v/page.php?p=i ... eaders&cbt


Caps

Stats are currently capped at 50. This means the total combat level (based on the three skills available) is 25.
 

Tuna

Awesome Bro

Fought a bee in Woods 3.
I was doing damage to it (I'm loving the new battle animations) but it wasn't denting the health bar. My health bar was goign down, though.
I won the battle several clicks later (that is one strong bee) and found a blue flower. Kind of disappointed that mousing over the loot you win doesn't bring up an item name.
I really love the animation, drop system, all of it.

I also ran into this blank page in the middle of fighting another one of those dastardly overpowered bees:

http://vengeance-rpg.com/v/page.php?p=b ... &g=&e=&i=7
 
Net worth:

Viktor Lorks 9124
Skunk the Funky Monk 1076
Chris Dolinski 832
Ares 805
Sir Ronald Rumble 576
Kinzoku Ekitai 563
Sir Thallius Battenburg 436
Varros 308
Sir Lucian Lostheart 263
Cye Revanche 223


Gold:

Viktor Lorks 4240
Rupert Giles 826
Sir Ronald Rumble 502
Ares 494
Sir Thallius Battenburg 444
Kinzoku Ekitai 299
Varros 228
Chris Dolinski 214
Cye Revanche 198
Skunk the Funky Monk 192


Exp:

Viktor Lorks 2809
Skunk the Funky Monk 776
Ares 298
Cye Revanche 237
Chris Dolinski 217
Kinzoku Ekitai 217
Sir Ronald Rumble 133
Varros 72
Major Frinkout Cooterflame 71
Sarah Jane Smith 66


Level:

Viktor Lorks 8
Skunk the Funky Monk 5
Chris Dolinski 3
Sir Ronald Rumble 2
Ares 2
Cye Revanche 2
Kinzoku Ekitai 2
John Doe 1
Tomas the Brave 1
Major Frinkout Cooterflame 1



Somebody needs to knock this guy from the top!
 

Tuna

Awesome Bro

How do I get my sig to refresh again?

Also:
What is item57?
Do weapons actually affect damage at the moment? e.g. Old Rapier vs Steel Sword
It would be interesting if some weapons had more consistent but lower dmg, 3-4 while others were a bit more wild but had the chance to do large amounts of dmg, 1-6.
Can I actually find that Tat Exchange in game at the moment?

And:
The soup is described as being "for poor people" so it would make sense if after you achieve a certain net worth you can no longer obtain free soup.
 
The soup is described as being "for poor people" so it would make sense if after you achieve a certain net worth you can no longer obtain free soup.

Good point, I'll work on it.

Can I actually find that Tat Exchange in game at the moment?

Whoops! I'll add it somewhere today.

Do weapons actually affect damage at the moment? e.g. Old Rapier vs Steel Sword
It would be interesting if some weapons had more consistent but lower dmg, 3-4 while others were a bit more wild but had the chance to do large amounts of dmg, 1-6.

From the forums:

The new drop update is great. My only problem is that there is no way of knowing your weapons stats. For example, I got an old rapier, but I have no way of knowing if its better than my steel sword.

>> I'm thinking of creating an item database. You'd search by ID or name, and it would show you a picture of the item, it's buy and sell prices, it's rarity in battle drops, how many currently exist in the game, and of course it's stats.

Currently an old rapier is equivalent to a steel sword, there will be a slight difference when the battle system is improved.

At the moment there are four weapon types:

Old/steel: +1 (melee), common
Silver: +2 (melee), expensive
Merthyr: +3 (melee), rare (battle drops only)
Bow: +1 (sight), common

The difference between a rapier and a sword will be one of agility. Since you have to get closer with a sword, you are more likely to get hit. I haven't implemented that though.



What is item57?

Frayed rope. I'm not sure why the description isn't showing o.o I will fix it tonight.



How do I get my sig to refresh again?

Here's how it works.

At the top of the index page is some code that refreshes signatures. It is hooked to a time_event (which basically means it only runs if it's been 4 hours since it last ran).

This means every time you view the index, if it has been four hours, your sig updates.
 
Elements will be the next battle system improvement. But what are they?

Some enemies will be clearly based on one of the four elements proposed by Aristotle as being building blocks of the Universe. Fire, Water, Air, Earth. These are commonplace in RPGs and while cliche, it's a good cliche and it works well.

Every element is strong and weak against another element (or the same). Fire is weak against water, being the most obvious.

Elements will be expanded into more than those four. Current thoughts:

Fire - strong against other fire
Water - strong against fire
Earth - strong against other earth
Air - strong against other air
Ice - strong against water
Electricity - strong against water
Light - strong against dark
Dark - strong against light
Metal - strong against earth

These are of course just basic weaknesses, it will be a lot more complex than that. Each enemy, and indeed each item, will have a stat for each element for the damage it deals, and how strong it is against it.

This stat will work out as a percentage, imagine if you will you are fighting a fire enemy with a water based spell:

FIRE GIANT
Weaknesses:
Fire: 50% (fire weapons deal 50% damage)
Water: 150% (water weapons deal 150% damage)
Light: 110%
Metal: 100%

Yes, I know, this system has been seen in countless other games, but it is a system that works.

The clincher is that you cannot find out what an enemy's weaknesses are. This makes it more interesting as you will have to use trial and error to see what weapons are damaging an enemy more than others. Some will be obvious - a fire animation is going to be strong against fire. Others, such as boss battles, will require you to listen to what NPCs are saying and remembering things such as past battles, the story behind an enemy, etc to find out what it's big weakness is.

Also, keep in mind you cannot change weapons while in battle currently, so it's up to you whether you equip yourself with a fire sword and risk coming into battle against a fire enemy, or stick with a metal weapon and do averagely average.
 
I like the new battle system :D
But it would be better if it shows the enemies health bar
And when finding loot you can mouse over it to see what it is
and also like tuna said on the compass if you can't go that way it should remove the arrow

Also, When can i freeze stuff??
 
Ten new maps finished, and eight temporary ones added which will be filled in later. The world is looking a bit better now.

All have unique graphics.

tibenregion_6.png
 

Tuna

Awesome Bro

problem.png


Did you know about this?

And out of curiosity, any plan to re-add enemy health bars?


Also, what's up with the new (#) thing in the inventory?
Figured it out. :biggrin:

Red Cape
White Cape
Sapphire Necklace
Amethyste Necklace


Planned advantages of each?


And item50 has no mouseover.

I have 388 Melee exp and 666 Constitution exp.
They're both at level 20.
 
Thank you, sorry I don't have time to read because I'm out tonight but I'll go through and answer everyone's queries tomorrow ~

Special super update tomorrow: item crafting (turn two items into one specialer item)

I will say since I noticed it, constitution: try fighting some enemies for a bit :) I'll explain it tomorrow.

Sorry for the rush.
 
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