Not many people seem to visit the game's forums, so I'll post the design notes here too.
18th September 2007
Some updates for ya.
I'm having one of them "working sprees" again, where I do a massive overload of work in one go.
Input & Movement
More work has been done on the battle system.
You no longer move using the arrow keys. Instead, you click the screen and your character walks there. NPC's in your party then follow you there.
You also no longer attack using the Enter key. When you move your mouse over the enemy, the mouse cursor becomes a sword. If you then click, provided you are close enough, you'll attack the enemy with your weapon.
Skills still use the number keys 1 through 0.
Mining, Fishing Thieving
Merchant skills are updated yet again.
Similar to the battle system, when you move your mouse over a mining/fishing spot, the cursor changes to a pickaxe, a fish, etc.
Storyline Quests - Inquisition Campaign
A new chapter has been made, where Robin of Loxley joins the party.
It features trade carts being held up, and a very annoying accent.
A new area has been made: the town of Loxley, in the Green Forest region.
Quests
New quest area: the Infernomaze
It's been started, with the first chamber made. Nowhere near finished though. This is the location of several fire-based quests. It starts off medium difficulty, then becomes gradually harder as you go along.
New quest area: Green Forest
New winding paths have been added to Green Forest. There is a main path that runs through, and then several side paths that can be travelled should you wish to go looking for adventure.
22nd September 2007
Merchant Skill: Archaeology
A new merchant skill - Archaeology.
Move the mouse over a digging spot, and a skull will appear. Clicking this when next to it, and so long as you have a [spade] in your inventory, you can dig there. What you get depends on the spot - it could be anything from rocks and bones, to gold and jewels.
Five levels once again.
Mouse Updates
Now you left click to face an object or walk somewhere, and right click to interact with an object or person.