Merchant Skills
Something I always liked about a game called RuneScape I used to play was the idea of skills... Then I saw it used in many, many other online games. But this whole concept is terribly flawed, and there is one thing that ties up all these flaws:
grinding. I don't want people to have to mine 2,048 iron ore and 4,096 coal to advance to the next area; I don't want people to have to kill a certain amount of fish to become the best player in the game.
So, skills are coming into Vengeance, but a lot differently.
-Every time you use your merchant skills, you gain something which has a trade value. I.e. rocks you have mined, fish you have caught, materials you have "dug up".
-You do not however gain "EXP" from this.
-You gain "EXP" in those skills in the form of rating. You get this only from completing quests.
-So, constant grinding may get you money, but it wont make you the "best player in the game" - that must be done by completing quests.
-There are going to be daily limits to the amount of "stuff" you can "get" from merchant skills, and this "cap" rises every time you reach the next rank. So, even if you are a macro-er, you can't get as much in a day than somebody who has completed a lot of quests and become good that way!
An old screenie, coming back to this:
http://img.photobucket.com/albums/v108/ ... skills.png[/IMG]