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serrated_colon":2dxn99r8 said:
also i want to see this game released btw, what are the specs of your server?

Not great, but then I don't know whats ort of specs I'd actually need as nobody's finished a PROPER rm-mmo before. People have done it and used their own PC as the server, but never an actual dedicated machine.

Off the top of my head, like a year since I built it, but I think the specs are:

OS:

Xubuntu Linux (feisty fawn) - low resources, but still with a visual desktop (needed)

Basics:

350w PSU

CPU

AMD Athlon X2
64-bit
Dual core, 2.2ghz ("3800+")

RAM

2x 1024mb (i.e. 2 GB)

HDD

1x 160 GB HDD
7,200x

Other

DVD/CD-RW drive for installations and backups



Obviously this isn't great, and would need to be improved. One of the reasons the game is commercial.

Ideally a 15,000x hard drive would probably better, with at least two in raid, though I don't know much about that sort of thing.

A quad core processor might be a big improvement, though this would need a new motherboard as well, so it might be worth just building a new server from scratch. Talking what... £150 for a quad core AMD Phenom?

The RAM might be an issue as well, though for £1k you could build a PC with 32 GB of RAM... wow. That'd need a £300 motherboard though, that supercomputer company makes one, Tyran I think they're called.



Anyway.

Chalupa":2dxn99r8 said:
Wyatt":2dxn99r8 said:
Because of a stupid virus.

:dead:

That's a shame, hopefully you can get the virus fixed though (get something free like AVG to fix it maybe?).



Martinez":2dxn99r8 said:
Hey Wyatt,   I never thought of this but.  Say a person completes a dungeon, and at the bottom there is a chest with something inside for a reward. The guy takes the reward and his buddy that did the dungeon with him tryes but theres nothing left?  Would this happen or am i just dumb?

If dungeons do become shared then the reward will also be shared.

It will be like this:

Example Dungeon
10% chance - rare weapon drop
15% chance - gold (coin) drop
25 chance - gem drop
50% chance - other drop

If two people are in the party the chances of getting the items halves, so like:

5% chance - rare weapon drop
7.5% chance - gold (coin) drop
12.5 chance - gem drop
75% chance - other drop

Obviously here there is still the same amount of chance that at least one person in the party will get the rare weapon, it's just split between the two.
 
I was just trying it out, to see if advertising like that really worked.

5,500 views (3,550 unique), 29 clicks (25 unique).

Bearing in mind it was there what... half a day, I'd say yep, it works.
 
Wyatt":ecf8qyxr said:
I was just trying it out, to see if advertising like that really worked.

5,500 views (3,550 unique), 29 clicks (25 unique).

Bearing in mind it was there what... half a day, I'd say yep, it works.
Yea, it worked.  It worked good.
 
Hmm, I keep forgetting to actually add these activation codes to the game.

This one is for... a crystal key, that opens a crystal chest. The reward in the chest is a secret, if anyone bothered to write down the code then it's all theirs :). But the ad'll be popping up again if I'm highest bidder other times this week.

In other words I haven't thought of a reward yet.
 
From the forums nobody seems to visit:

Battle System Rebuild

Previously Vengeance has used Mr.Mo's SBABS 2.0, and then editted the hell out of with many new modules and algorithms of my own added in there to suit Vengeance, forming the battle system.

I've decided an upgrade to the newer "Neo SBABS", which has been around since January, is needed. It's just a lot more efficient, easier to edit, and less glitchy than the old version.

This means I'll have to recreate much of the battle system scripts I have made for Vengeance, and the algorithms too. It also means I'll have to update every enemy event, which is... probably thousands by now.

But in the long term it should be worth it.

So what is the Battle System?

Vengeance's battle system is build up from Mr.Mo's SBABS 2.0. This is an SBABS - Squad-Based Action Battle System, in that fighting takes place in the same window as everything else. Unlike the origional script, the VBS is completely mouse controlled, with our own algorithms for working out combat damage and stats, as well as combat levels. Also, modules for on-map battle music, class-based skills, and most importantly Visual Equipment (which allows players to see what the player has equipped) are added on top. Then the Vengeance HUD (Head Up Display) shows the health of the player and those in his/her party, as well as other combat stats. Finally, the VBS uses an ATB guage, which shows when the player can attack. The player has to wait a while (~10 seconds normally) before attacking again.

========

Current Progress:

- Scripts installed, old scripts commented out
- Mouse compatability done
- Tested, working :)

======

Current Progress:

Battle music module: buggy
Multiple treasure module: buggy
Treasure % rates module: buggy
HUD: buggy
Caterpillar edits: buggy

Battle system in general: buggy

Ah, the good times are back.
 
Commander Wyatt":31eevuap said:
Current Progress:

Battle music module: buggy
Multiple treasure module: buggy
Treasure % rates module: buggy
HUD: buggy
Caterpillar edits: buggy

Battle system in general: buggy

That's a lot of bugs!! :O

Speaking seriously, I've neglicted to post in here or even visit the forums for this project mainly because I have a fear that this game seems too ambitious.  You've been working hard on this project, sure, but how the real product will be we'll only know when it's out.
 
That's a lot of bugs!! :O

Everything's buggy at some point in it's life, don't worry :)

And if someone isn't ambitious about their project then there's no real point in them even making it, as if the maker isn't ambitious then the players wont be.
 
Commander Wyatt":esxx3y0b said:
That's a lot of bugs!! :O

Everything's buggy at some point in it's life, don't worry :)

And if someone isn't ambitious about their project then there's no real point in them even making it, as if the maker isn't ambitious then the players wont be.
This is the messiah to all games coming out in rmxp. Please, for the sake of our faith in you, release some kind of demo. Offline, online, fuck...I would be happy to just have 1 map with chat and a few enemies! We are desperate for some kind of gameplay, Wyatt. After 2 years of waiting (for me at least, I saw this on netplayplus.org, first(or whatever it was called)) don't you think you could give us at least that? :)
 
Thanks, and... I'll try

Once Arc 1 and 2 of Inquisition are complete, some mapping work, fixing up the new battle system, and finishing up the server are done, I can release it.
 
Commander Wyatt":1bmnyil6 said:
Thanks, and... I'll try

Once Arc 1 and 2 of Inquisition are complete, some mapping work, fixing up the new battle system, and finishing up the server are done, I can release it.
Do or do not, there is no try. Every game should have an open beta at one point, and with your game having the monopoly for online rmxp games, theres nothing to lose! You mineswell put something out there to give us something to keep us looking forward to the first full release.
 
Ok, how about a live Beta test this Friday.

Just for a few hours, while I'm awake, and nothing too fancy. The area of Aramidia, with it's 10 or so quests, some merchant skills, lots of enemies to fight, and some classes to train.

Sound good?
 
Commander Wyatt":16eia2z4 said:
Ok, how about a live Beta test this Friday.

Just for a few hours, while I'm awake, and nothing too fancy. The area of Aramidia, with it's 10 or so quests, some merchant skills, lots of enemies to fight, and some classes to train.

Sound good?
Sounds amazing. This should be a regular event as long as the server is up. If it works, mineswell show it off, right? :)
 
Hmm, I'm out tomorrow pretty much all day so it might have to be Saturday instead, but hopefully Friday. Depends how much I can get done between now and then.
 
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