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ACTION-GAME-MAKER

ACTION GAME MAKER  :rock:

On its blog, Enterbrain has announced its newest game-making program. And the best part? It's not another fucking RPG Maker!
Make platformers, action-RPGs, shmups and more!
Japanese release date: December 12, 2008

Games can be ported to Xbox Live!

Announcement is here: click
AGM Page is here: click
English hype page: http://actiongamemaker.com

act001b.jpg


act002b.jpg


act003b.jpg


Let us pray for an English release (or a good illegal translation).  :angel:
 
ÒˆÒ‰ÒˆÒ‰ÒˆÒ‰Òˆ":1lzzc866 said:
yes. metroid-style games are the biggest priority for me too. i have so many games planned in various levels of planning and a surprisngly large amount of them are metroid platformers.

That would be incredible. Loads of planning needed to make the back-tracking reasonable and not a chore, but if you could capture and duplicate the sheer thrill of finding a new area using your newly acquired turbo-booster or power bombs, the game would be amazing.

It's all about gameplay, you're right about that. I'd love to make any kind of Castlevania game, something in that style would fit very well with the germ of an idea that I have.

I'd love to try my hand at making a shoot 'em up too.

Makes me wonder what else this thing might be capable of.
 
Doctor":2nt4yo79 said:
That new maker just means we'll be seeing a lot of zelda/mario fangames instead of FF.
Zelda? Mario? Naw, I was gonna make a top-down Kirby!! :lol: (Hm, I wonder how hard a Kirby game would be on this thing? :box: )

Finally... another piece of work which will (help to get closer to) satisfy my always-had dreams... I hope they make it a lot like RPGM2k3 (though I doubt it)...

speaking of which,
Doctor":2nt4yo79 said:
They just ran out of ideas on how to improve their rpg maker series. I guess VX was proof.
All they'd really need to do is combine the unlimitedness of XP with the working of 2003 and some of the multi-browse/instant stuff of VX (2003 taking priority) and some options like this Action Game Maker will have...
 

mawk

Sponsor

See, their problem is that they treat all their products as if it's their first. At least that seems to be the case between XP and VX.

Also, a top-down Kirby game seems like it might defeat the purpose a little...?
 
Dr. Winston O'Boogie":rof648s5 said:
See, their problem is that they treat all their products as if it's their first. At least that seems to be the case between XP and VX.

Also, a top-down Kirby game seems like it might defeat the purpose a little...?
Well, I wasn't very clear. Sorry. What I meant was, I'd basically make a Kirby-Zelda and then pondered on difficulty of actual side-scrolling Kirby games.
 

Kav

Sponsor

Dr. Winston O'Boogie":3i22pgyj said:
See, their problem is that they treat all their products as if it's their first. At least that seems to be the case between XP and VX.
They do that on purpose. This way people won't just buy the "ultimate maker" and instead buy others. The Japanese are just as sleazy businessmen as any westerners are.
 

mawk

Sponsor

Joke's on them -- people are still using 2k3.

It's also funny how every recent maker has the same sales pitch.

EASY AND INTUITIVELY!
NO PROGRAMMING KNOWLEDGE!
IT'S ALMOST LIKE CHEATING!!!
 
Dr. Winston O'Boogie":3okh91x0 said:
Joke's on them -- people are still using 2k3.

It's also funny how every recent maker has the same sales pitch.

EASY AND INTUITIVELY!
NO PROGRAMMING KNOWLEDGE!
IT'S ALMOST LIKE CHEATING!!!
Well, what else would they use as sale pitch?

UNINTUITIVE AND HARD TO USE!
EXTENSIVE PROGRAMMING KNOWLEDGE NEEDED!
IT'S ALMOST LIKE YOU MAY AS WELL SKIP THE MAKER AND PROGRAM EVERYTHING YOURSELF!!!
 

mawk

Sponsor

It stands to reason. I don't see any feasible explanation for Enterbrain ending PC support and moving exclusively to XBLA.

You should still get a 360 if possible, though, because I think playing all those potential indie games on an actual console would be a pretty sweet experience.

I wonder if there'll be a button-mapping function? If they want equal comfort for people playing with a keyboard and with a controller, they has better either keep things fairly close to their original alignment (A, S, Z, and X taking up the four main buttons of the controller, maybe with D and C for shoulder triggers,) or allow people to tweak it themselves so that they can keep the control scheme as intuitive as possible.

Then again, I'm overestimating the number of buttons that the majority of the games would use. Unless someone comes out with a game that has a very messy control scheme, I don't think it would be much of a problem.
 
Dr. Winston O'Boogie":6wb9na7h said:
You should still get a 360 if possible, though.
Uh... nope. Sorry. Just... nope.
------
You know, I wonder if they'd actually make it possible to make a Super Smash Brothers (or something similar) game with this with no scripting? I wonder... (yeah right. :lol: Pray for that too, though. :angel: )
 
Already brainstorming for my first project. I wonder if a sidescrolling, free roaming stealth game might catch on... hmmm....

Can't wait to mess around with this thing. Why must the release date be so faaaar away.
 
gratheo":3lrycdbf said:
Well, I'm sure a beat'em up will be doable, and if not... script-fu will come to the rescue.
...given enough time...I wonder how long it took all the people here on RMXP (and anywhere and everywhere else) to make all of these wonderful (and some not-so-wonderful) scripts...
 

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