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ACTION-GAME-MAKER

ACTION GAME MAKER  :rock:

On its blog, Enterbrain has announced its newest game-making program. And the best part? It's not another fucking RPG Maker!
Make platformers, action-RPGs, shmups and more!
Japanese release date: December 12, 2008

Games can be ported to Xbox Live!

Announcement is here: click
AGM Page is here: click
English hype page: http://actiongamemaker.com

act001b.jpg


act002b.jpg


act003b.jpg


Let us pray for an English release (or a good illegal translation).  :angel:
 
If your PC is up to par with the recomended requirements, you should have no lag.
I have no lag in either XP or VX.
I hear it all the time, XP lags, VX lags, and it usualy is either the PC or the PCs settings.

I only hope their are very few limits in this maker.
VX had tileset limits that made me skip buying it.
You should never limit somthing in software that is used for creativity.
I also hope we can do hills and slopes in the platform portion of this maker.

I have a feeling i may actualy complete a game with this maker.
 

Marcus

Sponsor

there's probably gonna be some sort of selection process as i doubt microsoft will tolerate super mario bros 7: luigi saves the princess in another castle and other copyright infringing material
 
Would it be possible to make a mouse-shooter action game? =)?
(Using your mouse to aim and shoot and walk around with arrowkeys or W,A,S,D)

Or a Platform-Shooter game? You use your mouse to aim and keys to jump and run and such :)...
 

Marcus

Sponsor

Avgen":tgrn9hu0 said:
Would it be possible to make a mouse-shooter action game? =)?
(Using your mouse to aim and shoot and walk around with arrowkeys or W,A,S,D)

Or a Platform-Shooter game? You use your mouse to aim and keys to jump and run and such :)...

since it's flash embedded then maybe.  i'm curious about the control scheme (it'll probably be adjustable) since you can also play it on xbox.
 
Remember our porting to console thread?
We'll see a porting from x-box360 to (enter system here) with brain schemed "ideas" about hacking it into a Wii with motion sensitivity... god... that will not be a fun conversation :|
 

Marcus

Sponsor

I just learned that the team who made Mega Man 9 and the Zero series is only made up of like 20 guys and Mega Man 9 itself was developed in a little over 6 months.  If that game's success is any indication of what you can do with action rpg maker (granted you have the will to create and the vision to direct) then distribution through XBL is sounding even better.
 
Marcus":1cjd6orh said:
I just learned that the team who made Mega Man 9 and the Zero series is only made up of like 20 guys and Mega Man 9 itself was developed in a little over 6 months.  If that game's success is any indication of what you can do with action rpg maker (granted you have the will to create and the vision to direct) then distribution through XBL is sounding even better.
I thought it was called Action Game Maker?
Not Action RPG Maker.
Or am i missing something?
 

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