English version updated to Version 3.2
YAAAAAY!!! THANK YOU ATOAAAAAAA!!!! :heart: :toot:
English version updated to Version 3.2
Atoa":3tvy8n2q said:@MayorAnime
Are you using wich add-ons?
I just copied your event EXCATLY like you did, and they're working perfectly with no add-ons and also with atb.
def reset_atb(battler)
[b]battler.atb = 0 unless battler.passed[/b]
battler.passed = false
end
Atoa":3pgthod3 said:@LockeZ
Odd, i've made exactly the same as the second change you did and it worked perfectly.
(i liked this idea, i will even add this to the next update)
Atoa":3hfvwjwv said:@Yin
Ah! then that's why.
making 'battler_turn_autoaction(battler) if $atoa_script['Atoa ATB']' will exaclty make no turn to start exaclty because this is the method that make the turn start, and you just added an line to make this happen only in the ATB.
Instead, add an:
or $atoa_script['Atoa CTB']
on the line
alias battler_turn_autoaction battler_turn if $atoa_script['Atoa ATB']
This will make everything runs fine
In my tests, escaping works fine.- When you run away from a battle, your actors run to the wrong spots and the game crashes. This happens to me every time I run away.
Atoa":3rdgtgiq said:@MayorAnime
Upload an zip file with the scripts codes on txt files, so i can check everything.