
oops.... didn't read above me sorry..dylstew":1siv7088 said:wow i can't see any text! 0.o
The overdrive don't come activated by default.okay... for some reason the overdrive bar won't appear...
Atoa":3jf14pkl said:The overdrive don't come activated by default.okay... for some reason the overdrive bar won't appear...
You must make an Script Call and add the code "$game_actors[Actor_ID].ovedrive_unlock = true"
Paint.dylstew":2z4jh3ud said:how can i center them perfectly like your battlers? 0.o
Atoa":mhir75lz said:Paint.dylstew":mhir75lz said:how can i center them perfectly like your battlers? 0.o
Atoa":1uq52y7i said:Paint.dylstew":1uq52y7i said:how can i center them perfectly like your battlers? 0.o
MayorAnime":bapgvye1 said:Atoa":bapgvye1 said:Paint.dylstew":bapgvye1 said:how can i center them perfectly like your battlers? 0.o
Or Photoshop with grid-lines.
Yeah, I can see I'll need to be making that Tutorial soon.
By the way, Atoa, here is a small snippet of what I've done with your battle system. I know it's not spectacularly incredible, but with just a few hours and some patience, I've come up with this (your system comes in at the 40 second mark):
http://www.youtube.com/watch?v=K1dPBq0piLg
Atoa":1tq37v9d said:@dylstew To position the battlers right just use an template.
No ID":1tq37v9d said:![]()
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All battlers have 140 x 140 frames and in ccoa's style. As you can see I don't have as many from crimson tide as I thought I did and this is because I am also using a lot of dollmage battlers and a few of the green raven rtp styled ones. However, I recommend that everyone do their own battlers, especially for Atoa's system since everything is customizable.
dylstew":20x9pre8 said:my dad got photoshop cs2 because he was a graphic desighner in the past!]
i'll be waiting for your tutorial... :D
MayorAnime":1zklbevq said:dylstew":1zklbevq said:my dad got photoshop cs2 because he was a graphic desighner in the past!]
i'll be waiting for your tutorial... :D
Well, please don't hold off on your game design while waiting for me. I'm doing it simply as a service to those who may be confused (or lazy) and am not obligated to get it out in a hurry. Best that you learn on your own. Trial and error and all that. After all, it's not like screwing up your
graphics will break your game.
Atoa":11lanvrh said:@dylstew
It' not "$game_actors[001].ovedrive_unlock = true"
its $game_actors[1].ovedrive_unlock = true
no Zeros on the ID, and no " "
To position the battlers right just use an template.
dylstew":17u7yyl4 said:i don't feel like making a game without my own battler xP
i have my own smiley as the main charecter but i used kirby for testing..
i spend really mucht ime on it but... -_-..
for minkoff's battlers:For some reason they don't work and i like the battlers of this script more :D.
MayorAnime":6dthma3o said:dylstew":6dthma3o said:i don't feel like making a game without my own battler xP
i have my own smiley as the main charecter but i used kirby for testing..
i spend really mucht ime on it but... -_-..
for minkoff's battlers:For some reason they don't work and i like the battlers of this script more :D.
I am sorry you feel that way, man.However, I don't plan on rushing myself with this 'just cause'. I will get a tutorial for this Battle System done, and it will be in 2010, but I can't promise you it will be any time soon.
Best of luck with your game!
Atoa":2dzmron4 said:@dylstew
Post a image of the message error, saying "i got error" doesn't help.
Also post how *exactly* you're doing.