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ACBS - Atoa Custom Battle System 3.2

dylstew":1siv7088 said:
wow i can't see any text! 0.o
oops.... didn't read above me sorry..

GREAT SCRIPT!

okay... for some reason the overdrive bar won't appear...

and i don't get the charecter sprite configuration thing........

hmmm... i CAN skin some battlers....


anyways this script kicks ass!
 

Atoa

Member

okay... for some reason the overdrive bar won't appear...
The overdrive don't come activated by default.
You must make an Script Call and add the code "$game_actors[Actor_ID].ovedrive_unlock = true"
 
Atoa":3jf14pkl said:
okay... for some reason the overdrive bar won't appear...
The overdrive don't come activated by default.
You must make an Script Call and add the code "$game_actors[Actor_ID].ovedrive_unlock = true"

thanks!

WAAAH! the batlers are really hard... they need to be on the exact spot....

damn.....


how can i center them perfectly like your battlers? 0.o
 
Atoa":mhir75lz said:
dylstew":mhir75lz said:
how can i center them perfectly like your battlers? 0.o
Paint.

Or Photoshop with grid-lines.

Yeah, I can see I'll need to be making that Tutorial soon.

By the way, Atoa, here is a small snippet of what I've done with your battle system. I know it's not spectacularly incredible, but with just a few hours and some patience, I've come up with this (your system comes in at the 40 second mark):

http://www.youtube.com/watch?v=K1dPBq0piLg
 

No ID

Sponsor

@Mayor It looks good.

I got a video of one of my fights from my game. Only problem is I don't know how to fix the blank spot at the bottom. Any suggestions?
http://www.youtube.com/watch?v=BTAXEGlnY2A
 

Atoa

Member

@Mayor
It's looking good ;D
I also liked the battle transition effect.

@No-ID
The 'blank spot' you talking it the black on the back of the battle status? If it's that, just use 640 x 480 battlebacks.
 
Atoa":1uq52y7i said:
dylstew":1uq52y7i said:
how can i center them perfectly like your battlers? 0.o
Paint.


.... i tried really hard.... and i failed each time...

How did you EXACTLY know where the pictures need to be? coordinates?
a template?

EDIT:
"$game_actors
[001].ovedrive_unlock = true"

doesn't do anything...
my actor is 001 in the database and he's name is Kirby.(kirby sucks(not litarally) :D)
 
MayorAnime":bapgvye1 said:
Atoa":bapgvye1 said:
dylstew":bapgvye1 said:
how can i center them perfectly like your battlers? 0.o
Paint.

Or Photoshop with grid-lines.

Yeah, I can see I'll need to be making that Tutorial soon.

By the way, Atoa, here is a small snippet of what I've done with your battle system. I know it's not spectacularly incredible, but with just a few hours and some patience, I've come up with this (your system comes in at the 40 second mark):

http://www.youtube.com/watch?v=K1dPBq0piLg


my dad got photoshop cs2 because he was a graphic desighner in the past!]


i'll be waiting for your tutorial... :D
 

Atoa

Member

@dylstew
It' not "$game_actors[001].ovedrive_unlock = true"
its $game_actors[1].ovedrive_unlock = true
no Zeros on the ID, and no " "

To position the battlers right just use an template.
 

No ID

Sponsor

Atoa":1tq37v9d said:
@dylstew To position the battlers right just use an template.

No ID":1tq37v9d said:
agares.png
bob4.png
xaphan.png
monster1.png
jezebeth.png
emulox.png
mon3.png
mon1.png
shax.png
monster2.png
ndhlv2.png
ndhlv3.png
echelony.png

All battlers have 140 x 140 frames and in ccoa's style. As you can see I don't have as many from crimson tide as I thought I did and this is because I am also using a lot of dollmage battlers and a few of the green raven rtp styled ones. However, I recommend that everyone do their own battlers, especially for Atoa's system since everything is customizable.

Or you can use the Minkoff Battler Template. Which would probably be easier.
 
dylstew":20x9pre8 said:
my dad got photoshop cs2 because he was a graphic desighner in the past!]


i'll be waiting for your tutorial... :D


Well, please don't hold off on your game design while waiting for me. I'm doing it simply as a service to those who may be confused (or lazy) and am not obligated to get it out in a hurry. Best that you learn on your own. Trial and error and all that. After all, it's not like screwing up your graphics will break your game.
 
MayorAnime":1zklbevq said:
dylstew":1zklbevq said:
my dad got photoshop cs2 because he was a graphic desighner in the past!]


i'll be waiting for your tutorial... :D


Well, please don't hold off on your game design while waiting for me. I'm doing it simply as a service to those who may be confused (or lazy) and am not obligated to get it out in a hurry. Best that you learn on your own. Trial and error and all that. After all, it's not like screwing up your

graphics will break your game.

but my animations are....uugh.... it looks terrible now!

and it's really hard messing around with the time... okay if i have 4 frames.. do i need time 1?
how long is time on 1?\

i don't feel like making a game without my own battler xP

i have my own smiley as the main charecter but i used kirby for testing..

i spend really mucht ime on it but... -_-..

for minkoff's battlers:For some reason they don't work and i like the battlers of this script more :D.
 
Atoa":11lanvrh said:
@dylstew
It' not "$game_actors[001].ovedrive_unlock = true"
its $game_actors[1].ovedrive_unlock = true
no Zeros on the ID, and no " "

To position the battlers right just use an template.

if i don't use the " "

i get a syntax error...

EDIT; oh there was soemthing wrong... but now i get another error . -_-
 
dylstew":17u7yyl4 said:
i don't feel like making a game without my own battler xP

i have my own smiley as the main charecter but i used kirby for testing..

i spend really mucht ime on it but... -_-..

for minkoff's battlers:For some reason they don't work and i like the battlers of this script more :D.

I am sorry you feel that way, man. :( However, I don't plan on rushing myself with this 'just cause'. I will get a tutorial for this Battle System done, and it will be in 2010, but I can't promise you it will be any time soon.

Best of luck with your game!
 
MayorAnime":6dthma3o said:
dylstew":6dthma3o said:
i don't feel like making a game without my own battler xP

i have my own smiley as the main charecter but i used kirby for testing..

i spend really mucht ime on it but... -_-..

for minkoff's battlers:For some reason they don't work and i like the battlers of this script more :D.

I am sorry you feel that way, man. :( However, I don't plan on rushing myself with this 'just cause'. I will get a tutorial for this Battle System done, and it will be in 2010, but I can't promise you it will be any time soon.

Best of luck with your game!


DAMN! I DID IT WITH MY DAD~!
with excel we did the math... download it here: http://www.megaupload.com/?d=IRT6IBNU
change the numbers to your base thing.

and edit the template to your base thing.

here's my 11-8 template:


http://img651.imageshack.us/img651/9536 ... ttlers.png

DANG! I DID IT!

if 140x140 is right... well... if i'm done i'll see..

IT WORKS! THANKS FOR THE 140x 140!

I HAVE @ WORKING BATTLERS NOW! SMILE AND KIRBY!
 

Atoa

Member

@dylstew
Post a image of the message error, saying "i got error" doesn't help.
Also post how *exactly* you're doing.
 

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