The only real advantage of the previous generations was lower budgets. Most of you are probably saying "what the heck are you smoking?" when they read that, but the lower budgets gave developers much more mobility than a big-budget game.
-They had fewer people working on the projects, it became a group of friends working together instead of like a business, where you rarely even talk to the other department on the floor above you.
-They could take risks and not declare bankruptcy if it fails.
-They could go back and change things if they didn't work, or could be improved upon.
-They had all the time in the world to finish their projects.
-If a game wasn't fun they could drop the project without taking huge losses and start on something new. Nintendo was notorious for doing this, although very few people realize how many games they abandoned because they simply "couldn't find the fun".
Now of course they also had the disadvantages of having a low budget, but the biggest advantage low budget games have is heart. The more people are working on a project, the less personal it is, and the less you care. This is the biggest reason why there are so many big-budget shitty games out there today. It's very difficult to find a large group of people and have all of those people really care about what they're doing.
There's a lot more to all this than what I've said of course, but this probably the biggest factor. And I really commend the game developers that can expand their company without losing the heart that a tight-knit group of people can have.
-They had fewer people working on the projects, it became a group of friends working together instead of like a business, where you rarely even talk to the other department on the floor above you.
-They could take risks and not declare bankruptcy if it fails.
-They could go back and change things if they didn't work, or could be improved upon.
-They had all the time in the world to finish their projects.
-If a game wasn't fun they could drop the project without taking huge losses and start on something new. Nintendo was notorious for doing this, although very few people realize how many games they abandoned because they simply "couldn't find the fun".
Now of course they also had the disadvantages of having a low budget, but the biggest advantage low budget games have is heart. The more people are working on a project, the less personal it is, and the less you care. This is the biggest reason why there are so many big-budget shitty games out there today. It's very difficult to find a large group of people and have all of those people really care about what they're doing.
There's a lot more to all this than what I've said of course, but this probably the biggest factor. And I really commend the game developers that can expand their company without losing the heart that a tight-knit group of people can have.