;>>
(There were bad games in the 80s and 90s too.)
(Since apparently I didn't say things loud enough, here's Miek Miek Redux
We only remember the good games, and the bad ones are sifted to the bottom in a very laissez-faire sort of way. The fact that there are also bad games now, in the glorious futurescape of the aught-nothings, does not mean that this generation will not have its Chrono Triggers and its Ocarinas of Time (just as it has its Sonic Rs and its Zelda CD-is.)
It doesn't make sense to think that somehow games are universally getting worse, that somehow the human race has lost touch with the ability to evoke its own emotions and create an enjoyable experience for itself. Like I've said, it comes down to our standards. No matter what you say about how hilariously overbeaten the Mario horse has been, look me in the eye and tell me Super Mario Galaxy wasn't just a little bit fun. It doesn't count if you picked it up and put it down as soon as you discovered that you might need to get used to thinking in three dimensions all the time.
Graphics and engines have evolved, but so have gamemaking tools and techniques. Even the mindset has been refined a little. When people don't rely on gimmicks (remember the Power Glove? Don't act like gimmicks are a new thing,) things can turn out really well. It's gonna be a rocky road, there are gonna be good games, bad games, games banned in the UK, games make of recycled fibre, and games endorsed by the Vatican. Don't take half of an image and paint a picture based on that. : P
(Oh, and just what wrong with linearity? I don't care how a game flows so long as current's fun to be in. Linearity's always stricken me as more of an excuse to give a game a certain sort of review than an actual factor in a game's experience.)
(There were bad games in the 80s and 90s too.)
(Since apparently I didn't say things loud enough, here's Miek Miek Redux
We only remember the good games, and the bad ones are sifted to the bottom in a very laissez-faire sort of way. The fact that there are also bad games now, in the glorious futurescape of the aught-nothings, does not mean that this generation will not have its Chrono Triggers and its Ocarinas of Time (just as it has its Sonic Rs and its Zelda CD-is.)
It doesn't make sense to think that somehow games are universally getting worse, that somehow the human race has lost touch with the ability to evoke its own emotions and create an enjoyable experience for itself. Like I've said, it comes down to our standards. No matter what you say about how hilariously overbeaten the Mario horse has been, look me in the eye and tell me Super Mario Galaxy wasn't just a little bit fun. It doesn't count if you picked it up and put it down as soon as you discovered that you might need to get used to thinking in three dimensions all the time.
Graphics and engines have evolved, but so have gamemaking tools and techniques. Even the mindset has been refined a little. When people don't rely on gimmicks (remember the Power Glove? Don't act like gimmicks are a new thing,) things can turn out really well. It's gonna be a rocky road, there are gonna be good games, bad games, games banned in the UK, games make of recycled fibre, and games endorsed by the Vatican. Don't take half of an image and paint a picture based on that. : P
(Oh, and just what wrong with linearity? I don't care how a game flows so long as current's fun to be in. Linearity's always stricken me as more of an excuse to give a game a certain sort of review than an actual factor in a game's experience.)