Sh4k4;324748 said:
Hello, I have just tried your demo and I encountered a bug. Would you mind test it yourself and fix it ?
Bug: the event command Force to attack is ignored.
OK. As you see the concept of battle turn is different here. Every time a char makes an action the turn counter makes a step.
Said this, if you set up a condition for a battle event and you say that it has to happen during the 4th turn, nothing will happen if the active battler, the only one active battler, in that turn IS NOT the one who had to perform the battle action.
Obvioulsy you are not able to predict which turn will which char act, so it seems that the only solution is to use the "execute now" option.
But at at the moment this causes an error because it tries to access to a vector of battlers that is no longer in use in my system.
I'll try to figure out the best way to handle battle actions. Thank you for the bug report.
EDIT: i was wrong about the "execute now" command... however all solved with version 2.3