GreenBanana
Member
I'm glad if I was able to offer help with pointing out something. In the meantime, I have plenty of work to do myself, so please work at your preferred liesure!
So, what you want is to keep track of which characters are available when the game is saved and loaded? So that you don't have clones, and you don't lose anybody who should be available or gain anybody who should be unavailable?
Another question occurred to me. Is there a way to reference a kind of conditional statement to check if a certain character is available? I wouldn't mind having to put up with ordinary switches, but I was just curious if there was a more convenient method.
So, what you want is to keep track of which characters are available when the game is saved and loaded? So that you don't have clones, and you don't lose anybody who should be available or gain anybody who should be unavailable?
Another question occurred to me. Is there a way to reference a kind of conditional statement to check if a certain character is available? I wouldn't mind having to put up with ordinary switches, but I was just curious if there was a more convenient method.