You posted the new script as text so the similes are showing up instead of it being in code.
Sorry, my mistake:p I'll post a new demo tonight.
I'm glad to see everybody happy!^_^
You posted the new script as text so the similes are showing up instead of it being in code.
[SIZE=2]$scene = Scene_Party.new(max_members, forced_members, lock_leader?)[/SIZE]
[SIZE=2][SIZE=2]$scene = Scene_Party.new(4, [1], true)[/SIZE][/SIZE]
Eh not to be rude, but how? O_oDargor;237895 said:Yeah, sure. The Picture's size will be limited though.
New2Ya;238238":1zdal35s said:Eh not to be rude, but how? O_o
Glad to know it's possible though!![]()
$game_temp.party_changer_in_battle = true/false
$game_temp.party_changer_args = [max_members,forced_members,lock_leader?]
Oh okay but youre trying to find out how. Thats good. Good luck!Dargor;238352 said:Well, I don't exactly know how I will do that but I guess the image size will be something like 128x64.
SCRIPT UPDATED
I added the party changer to the default battle system (version 1.9). It's possible to add/remove it using:You can also use the max members, forced members and lock leader options using:Code:$game_temp.party_changer_in_battle = true/false
Code:$game_temp.party_changer_args = [max_members,forced_members,lock_leader?]