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[XP] Party Changer

Jason

Awesome Bro

Ok it works perfect on the battle, although the window sizes seem a little off, the bottom one seems too small.

Now, how come I can't do anything on the Menu ? There isn't even an option for Party or anything, just looks like the bogstandard normal one.

Also, how can I make it so that the player can't kick a certain actor out of the party ? This is really needed for my game.

Edit---

I need an edit of this if it's possible, lemme show...

Think this could be done at all ? I would give you MAJOR credit for this as it would be perfect and fit the exact specifications of what I needed.
 
@BellGoRiiing
Thanks, I'll take a look at it.

@jbrist
Yes it could be done. I'll PM you the edited script when it will be done.
 
I'm loving your script but i just have one problem. I get an error when all party members die. The error is on line 627 of the party changer script (I used the one from your version 3.3 demo).

Just like what the guy above me (77) had. Any ideas?
 
@edge999

If you used the script from the demo, it's normal. I forgot to remove fix this bug in the demo. There's a .txt version of this script in the first post which does not have this bug. Try this one.
 
Hey I thought of something that probably could be done. (it's not really important, but just an idea) I was thinking during battles an enemy can use attack that effects everyone, meaning the people aren't battling at the moment. Maybe before the enemy uses its attack, a secondary window showing the other characters slide in, telling you that this attack will effect everyone. And to save room, instead of having the battler graphics you can use faces instead and just show the HP/MP numbers to keep it simple, the window can slide on out after its done.

Like I said before, it doesn't have to be done...just an idea. If you think its a good idea but you're not up for it I'll moe this post into the Script Request board.
 

Cromar

Member

I LOVE this script. This is exactly what I needed. I spent a few hours putting together a party changer through events, and an enormous set of if statements and variables to track which of my game's 10 characters were in the party. It "worked" but it was not anything like I wanted. Your script is great!

I have one question/suggestion: If I have 10 characters in my party, but I want to lock out the other 6 (the player is required to choose his team before going out adventuring), how do I stop them from showing up in the main party menu? I disabled all of the party changers (I have an NPC in the hero's hideout that does it). Functionally I suppose there is no real drawback to having access to the extra character's items, but I want the illusion that the other party members are off fighting other battles while the main party is on the main quest. Alternatively, perhaps you could view all of your reserve characters from the main party menu, but not change their items or arrange them into the party.

I might have just missed the command somewhere. If it's not in now, could you consider it for a new feature?
 
I remember seeing a feature in the script that allows you to lock characters...
Er, never mind...I guess I got that mixed up with another party script I was trying out before I found this one.
 
@BellGoRiiing
Excellent idea. I'll try to add this.

@Cromar
That feature is already there, since version 1.0. Look at the comments in the script, you should find your answer there.
 
So I'm guessing there's no way to fix the "invisible font" problem either...Ah well, I might have to go grab the English version soon one of these days then. Switching versions won't corrupt my game entirely will it? I really don't want to re-do everything, lol.
 
Everything will just be better if you have the official english version and if you are a native engilsh speaker. Besides that, I hope your japanese version is legal. If not, you better get the english version ASAP!
 
Probably in the next few months I'll be able to get it, I'm trying to save up money for a couple other things. When I do get the English version is there a way to move my game to it? I really don't want to start back on my game from scratch...>_> Anyways the English version is going on my "To buy" list, lol.
 
I'm working on it. I just have a little problem with the window's height because it was made so that they fit the characters height. I'll try to finish it for the next weekend.
 
I have one question, and I'm sure you've already covered this or something like this in the 9 pages previous.  If you did, I'm sorry for rehashing.  If not, then I'm giving you something new to chew on.   :lol:
I really want to use your script.  It'd be a great addition to my game.  However, I'm currently using a script called "pixelmovement" which one of the things it does is allows your party members to trail behind the leader.  When I run a test game with these two scripts working together, I get......


Script 'Pixelmovement_Script' line 2866: AurgumentError occured.

Wrong number of arguments(4 for 3)


The link to the pixelmovement script is http://www.rpg-palace.com/downloads/details.php?id=4

Any help on this would be appriciated.  I really want to use both scripts.  Please don't make me choose!   :cry:
 
Does that other script have any other purpose or does it do just that? I have another script that basically does the same thing and it works with this script just fine.
 
@darkhunter3941 

I'm guessing the pixel movement script is placed above the party changer. Am I right? If it is the case, try to place the pixel movement script below the party changer. If you still get an error, then I'll take a look at the script. ;)
 
Ok.  I did what you said & I got it to work.......Sort of.
I'm noticing a problem when you select "party" from the menu screen.  I get another error message that reads.....


Script 'Party_Changer' line 409: NoMethodError occured.
undefined method 'rect' for nil:NilClass

Line 409 is.....
src_rect = bitmap.rect

Ok.  So there's that. 
Then when I go to "Arrange" and arrange my party, only the party leader changes.  Everyone else remains the same.  For example, I have Moe, Larry, and Curly with Moe as the party leader.  I move Larry to the front, Curly to the middle, and Moe to the back.  When I return to the map I see Larry in front followed by Larry & Curly.   :mad:

@BellGoRiiing - Yes.  It also allows the character to move a pixel at a time.  Not a tile.  Perfect if you want to get up close to something in the same tile without having that invisible barrier around it.  It also allows 8 way movement.  If it were just the catapiller, I'd look for something else, but I want the pixel & 8 way movement. 
EDIT: I just the new version of Pixel Movement & it now has a mini map feature *glee*

Thanks though.
 

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