I decided to have another look at running OpenGL inside RMVXA as I am now a lot better at OpenGL and I understand how it all works much better now.
Right now I have an OpenGL context successfully running along side RMVXA (As well as a debug command console), next up I'm going to try to load an RMBitmap directly into a GL texture (Trying to get fast texture loading working).
I plan on making this really GPU heavy to try and keep it as fast as possible.
EDIT: Woah that was fast, already got RM bitmaps loading into GL textures!
Right now I have an OpenGL context successfully running along side RMVXA (As well as a debug command console), next up I'm going to try to load an RMBitmap directly into a GL texture (Trying to get fast texture loading working).
I plan on making this really GPU heavy to try and keep it as fast as possible.
EDIT: Woah that was fast, already got RM bitmaps loading into GL textures!