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What are you working on? (Game Making Thread)

Is that so?

Well... now that I'm in this thread, I may as well say what I'm working on: I'm working on a game that's set in an alternate future Sol System, with some of the many details worked out (and, by that, I mean less than 1% of the details). What I do have worked out is that it'll be a mecha game that has a start similar to that of Infinite Stratos (I was inspired for that particular bit of the game's story), where the main character, a male, finds himself stuck in a military school that's almost all-girls, despite being labeled as co-ed. The reason for that? It has to do with the mecha of the game: Orbital Overlord frames (designated as OO) were meant for those with natural dexterity/agility to pilot efficiently. In fact, the OO need certain agility requirements before players can upgrade the characters' equipment, due to how heavy they can be for the pilots (I'm even thinking of having a stat reduction for Agility whenever someone equips an OO of better performance).

Thoughts on the matter so far?
 
Running out of tileset space ;-;

But I have a lot of gaps. I'll shuffle everything around but it won't be pretty.

Some things might have to go. Or be reworked. The ship for example is huge but mainly based on a couple of concepts done *slightly* differently in places.

That said, I have 10k pixels left, and just the ship and then all accessories left. Might fit.

But that means Ultimate Interiors / Exteriors must have a lot of wastage. I reckon this will come to around 30,000 pixels, which is around the cutoff where RMXP's scrollbar stops working. The Ultimate Exteriors and Interiors tilesets were 20k each, and missed a LOT of tiles off here, several trees and a cave type for one.
 
At work with very little to do. Working on a design doc for an idea unrelated to what i should be working on.

Trying to get my head round a system whereby one of your characters evolves like a pokemon depending on certain factors. When i return home ill be getting back to my spelling and grammar checks for Mystic Knights, would do it here but not sure if my new boss would flip out.
 
I'm working on a profeshunal gamm in arpiji maikor.
only, seriously.

if you liked my last game, you'll love this - its exactly the same thing.
only, you know. completely different in every way.

its fun to incorporate several of the random technologies i'd been working on over the last 6 months. This project leverages bits n pieces from clockwork, the event listener, the dll/exe replacements, as well as resurrecting one of my (well, mine and glitch's) oldest scripts, which we never released. was a blast trying to rewrite code from my first days in programming to be, you know. acceptable. especially seeing this code accomplishes something that... really shouldn't have been accomplishable in this environment.

i want to say more, but i'm a bit limited as i'm dealing with branding and identity-related stuff. but rest assured - if you love pirates, legos, alien ninjas, and abandoned hospitals, then you'll absolutely realize that they have nothing at all to do with anything i'm talking about.

we're putting in the hours to make sure this one is awesome in completely its own way. been working on it for a bit now, and its exciting that its *nearly* ready for show and tell. being a first commercial title, this also comes with a learning curve, managing expectations and whatnot, that this post probably completely fails at. but that's what life's all about.
 
So... now I'm going through the master tileset removing any tiles I'll never use, and converting others to charasets, and inserting my previous edits.
 
Started to actually make world events, still some way to go though. Split switches into switches and netswitches. Mapped a tiny part of the starting area then realised how big the starter world will be... might have bitten off more than I can chew in my planning. Cut that down into smaller chunks, so that the starter area itself has a starter area... hmm.
 
Making a lot of progress! Currently researching abs systems though and working out if it's going to be worth making my own or going with a premade system.
 
Still waiting for Yoyo Games to get back to me. I purchased Game Maker quite a few years ago and I'd rather not pay for it again, but they've changed how they handle purchases now (used to just download a different file, now they have license keys). I want to make the project I started for the contest into a platformer with some RPG elements.
 
xas is free for commercial use :eek:

I was expecting more limitations for such a complicated scriptset. Now I don't have to reinvent the wheel, as so many systems have already been done better than I could.

It'll be fun reworking it for mouse and such, and maybe ill be able to help the guy in rm. support as I learn more too.
 
Stardust":2pnefwyj said:
Still waiting for Yoyo Games to get back to me. I purchased Game Maker quite a few years ago and I'd rather not pay for it again, but they've changed how they handle purchases now (used to just download a different file, now they have license keys). I want to make the project I started for the contest into a platformer with some RPG elements.
Look into how to get pro for free, it's legal and easy I just forget how. Afaik you do t have to.pay now but it's not very intuitive, ill look it up when I get black from Cyclops.
 

Jason

Awesome Bro

Y'know what would be cool? If you could make C2 games into their own executable file instead of relying on a webpage... y'know like RM* and GM games... I kind of feel like, despite them being the same games, they'd feel more like a full game rather than a browser game if they were treated as an application.

... Wonder if it's possible, has anyone taken a look into it?

Also I'm gonna' change my signature, think I WILL get back into gammacking after a break, got some ideas that could be cool, although don't be expecting much information or anything big from me, just gonna' start with some very small projects first... which reminds me, so does anyone have any recommendations of programs for making custom soundtracks with? I sort of want to jump into a project where I'll make EVERYTHING myself (Graphics, audio, any scripting will be done by myself etc.), yet still keep it on a smaller scale.
 
Jason":3qcdzq4j said:
... does anyone have any recommendations of programs for making custom soundtracks with? I sort of want to jump into a project where I'll make EVERYTHING myself (Graphics, audio, any scripting will be done by myself etc.), yet still keep it on a smaller scale.
From my browsing of the music forum...

Free
Melody Assistant
Anvil Studio

Free Trials
FL Studio
Sonar
Finale
Goldwave
Guitar Pro

Paid
Magix
Steinberg's Cubase

I haven't tried any of them, but it'll give you things to check out!

I could have sworn we had a thread for each forum that listed various softwares (i.e. the art forum had graphic editing program links and the music forum had one for music software links), but maybe my memory is just off.


Also,
Jason":3qcdzq4j said:
Y'know what would be cool? If you could make C2 games into their own executable file instead of relying on a webpage... y'know like RM* and GM games... I kind of feel like, despite them being the same games, they'd feel more like a full game rather than a browser game if they were treated as an application.

... Wonder if it's possible, has anyone taken a look into it?
https://www.scirra.com/tutorials/880/howto-export-your-project-to-exe
 
Been working on the 2nd prototype for work, tomorrow I'm meeting with our publisher to show off the fantastical graphics engine I built running on Android.

Just one last annoying bug to solve! For some reason when two objects roughly have the same distance from the camera and they have similar materials they may swap textures for a frame, totally bizarre!
 
Yoyo Games got back to me. They have a modified version I downloaded and put in the new key they gave and I have GM8 Pro now (again?)! So now I just have to remember how to use this thing. xD I'll spend some time tonight going through tutorials to refresh my memory.
 
Just finalised the basics of an evolution system for a new project. As a result i am able to write up a list of required graphical assets which is what im doing now. Bit daunted by needing 19 different sprites for a single character.
 
Had a meeting today, got the go ahead with a project, so now I can relax a tad this weekend.

I managed to stumble upon a piece of relatively obscure technology that has excited a publisher (and my boss and colleagues) so I demo'd that today, unfortunately I can't show off any screenshots or give details, but basically it's going to make the best Android app on Google Play.

Literally the best.

Not everyone will like it or want it, but it will be the best. Literally >:C
 
Finally got started on a new pet project, been working primarily on the character controller and core mechanics for that as well as dabbling a bit into some random level generation.
 

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