*eternally whispers "C2" in your ears*Sauk":1sn7rni7 said:I'm also looking at software different than RPG Maker XP to potentially use/pay someone to use for me since, as stated by many on this site, RPG Maker is really only meant for RPG/JRPG games and doesn't really support enough features for a sandbox action game like I plan to make (even with scripts, at least I've found).
Potion":3d0jztzl said:*eternally whispers "C2" in your ears*Sauk":3d0jztzl said:I'm also looking at software different than RPG Maker XP to potentially use/pay someone to use for me since, as stated by many on this site, RPG Maker is really only meant for RPG/JRPG games and doesn't really support enough features for a sandbox action game like I plan to make (even with scripts, at least I've found).
Sauk":31gt9lwc said:Potion":31gt9lwc said:*eternally whispers "C2" in your ears*Sauk":31gt9lwc said:I'm also looking at software different than RPG Maker XP to potentially use/pay someone to use for me since, as stated by many on this site, RPG Maker is really only meant for RPG/JRPG games and doesn't really support enough features for a sandbox action game like I plan to make (even with scripts, at least I've found).
I remember the Argon's Past demo was incredibly simple and had a great pace and feeling to it, so I suggest go with the intro cut-scene, remove random encounters and only have story encounters up to the point where the plot thickens during the opening.Melanii":2qb2fu51 said:Star and I had a discussion of what to do about Ghost Shards.
He said he wants to make a tech demo, with just one battle and a simple intro cutscene. That way, he only has to worry about that one part. We decided that depending on the feedback, we may take out "random" battles and even levels and possibly only go with story related fights.
I'm not sure what the player can do in-between, yet, but I'd figure it out. Probably talk to NPCs, do side-quests, and maybe even puzzles. *shivers* I also think I'd utilize abilities to be useful outside of battles as well, like field skills in a way.
There might be minimal stats, and perhaps changing accessories or whatever could influence how one faces combat. Sadly, this may make dungeons or whatnot boring without monsters to fight or treasure to find. Unless I make items useful for something later on and we have gathering spots.
Hmmm...
So many ideas. @_@
Princess Amy":3vzrt0mm said:Wow, that really does look good. And possibly a little suggestive. hdear:
True. And actually you can switch between Orthographic and Perspective as you want. But well, just as you talk. It's not really stable and obvious 2D,Xilef":32c1ijub said:Unity's 2D setting is just a fixed-camera on a plane, I am not sure if it's an orthographic or perspective camera, but either way it was criticised at my university for not having an obvious 2D mode, it just toggles how the editor treats your editing view port and locks your camera.
Then there's draw layers for when you want to do certain effects which are a nightmare to manage...
I got into a big argument with that guy over email, he actually ended the argument on the same point, he is willing to defend his engine and product but at the same time he will admit it's faults and tell us how they are resolving them, which is admirable.DJ":d0mlz9z9 said:PS ) We had chance to meet David Helgason ( CEO of Unity ) and ask some questions, and i remember him saying something like :
" At first our engine was so bad, and we're trying to make it better " - which is, quite seems to be real.
Potion":1dxeshdv said:*UPDATE AGAIN*
Fully clothed and ready for service!
(I know this should be in the artwork boards, but I put it here by accident and am too lazy to move it :P)
*Older Post*
*Update*
I did a coat for him!
I'm actually happy with how that turned out I think!
I'm still not 100% on the hair though...
Anyway, any tips or things to improve this?
So I've been working on a sprite for a character I designed a while ago.
I'm not really sure if this is good or bad, but I was trying to keep on mind that gradiential shading is bad, and should be avoided. Case and point:
I'm really (really) shit at shading, and I can't tell if I did a good job on this.
Any advice as to how to improve this?
(The top sprite)