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What are you working on? (Game Making Thread)

Improving AI so it takes shorter turns by optimizing when move ranges need updated and saving some data instead of generating it fresh repeatedly.
 

DJ

Some guy that did RMXP before
Member

- Applying Weapon / Armor Integrity system. Defining each weapon's Max Integrity and making some sprites to display it up in the HUD. Integrity is set to decrease when the player success to hit an enemy. the chance of decrease is approximately 20%, and each decrease will take 1~3 points of integrity.

- Fixing bugs on custom made HUD. the HUD was made to produce no lags and look nice,
So bunch of Sprite classes used instead of using laggy Window class, and it has its own Anti-Lag methods. However, Using Sprite instead of Window makes it much more harder to make and amazingly increases the amount of script. Currently counting 1115 lines.
 
I feel like the rocky of programming right now. I'm somehow managing to stay nearly 100% focused on developing systems in Flower, and I'm knocking things off the to-do list like crazy.
 
Well, my current teacher at the hospital left me like eight review topics for tomorrow. I just finished studying. Sadly, I have a test next Monday and I have not been able to study shit. Well, looks like I can still get some four-hour shut-eye. Also, the other day I was on call with this girl from college, and I think we hit it off. I gave her a ride home afterwards, since it was late at night, and San José isn't the safest place in the world at night. I've been thinking about the pros and cons of dating this girl. In her favor, she's calm, athletic and enjoyable, not bad looking, and not a bitch. However, her friends are dildos, for lack of a better word. I absolutely hate them. Hence, I don't I know if she's worth the squeeze.
 
Heh. :)

I was looking for menu scripts out of boredom - though we (I mean Star) will probably be making them instead.

I might learn how to make a windowskin, so Star doesn't have to do it (he's good at all the visual stuff).

Still doing all the lists of magic, skills, equipment, items, etc. Fun stuff!
 
I started the list of all monsters that appear in the game, as well as their abilities. I still have a long way to go.

I am now thinking of equipment - although I have most the list completed, I am still blank on one little aspect.

Although it would be easy to just have them upgrade one after another, it would also be more fun if you could find, buy or make a special weapon or piece of gear in between upgrades if you have the time or money. O_oa
 
Making skills

God I swear I am like married to scope creep what the hell made me think having 20 skills each on an extended cast was in any way a good idea good lord
 

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