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What are you working on? (Game Making Thread)

Made it so that if you overfeed a worker, a warning will popup saying "he might explode, feed anyway?", and if you do, he literally explodes.
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On a serious note though, I've started developing the worker system.
 

candle

Sponsor

Amy Pond":1rypjl25 said:
Coursework... god I'm a slow worker when I'm tired.

cw1_como.png

I cant really tell what that is, though I'm assuming its one of the buildings on the map. Me thinks you need a lot more geometry and detail. btw, i generally find it a lot easier to start with planes instead of boxes. it allows more flexibility without having to delete geometry
 
Finished worker systems. Gonna go workout for an hour, and when I come back I'll work on mob lairs (not to be confused with dungeons or boss lairs).
 
Decided to work on mob lairs last, and make agility dungeons for your military people to run through to level up their agility! (yes i stole the idea from runescape, u mad?).
 
I realize now that I hate doing cutscenes. That is what I'm currently doing.
That's why I've never finished a game before.... among other reasons.
 
Took all day looking for icons that had what I wanted. After finding some iconsets, I took the icons I wanted into 24x24 or 32x32 sizes. It wasn't that difficult, but it just took awhile. I really wanted to dive into naming things like abilities and items. :/

Ah wells, progress is progress!

Star's pixel art of the lead female is looking nice. :)
 

DJ

Some guy that did RMXP before
Member

Making and fixing some scripts on the game, and reducing lags and enriching particles in game.
But somehow finding it difficult to fix some script errors..;
 

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