Nathaniel3W":1jded98k said:
BizarreMonkey":1jded98k said:
Just a quick update, my voice actors got their tasks done, so now this is ready in its full glory.
http://www.youtube.com/watch?v=M1Uqtu5_i68
Sorry i ain't got more been catching up on my game backlog somewhat.
Trippy as always, Biz. How long you been working on Fantasia?
That's a tough question to answer, as it depends on if you mean when the idea came into being, when i started making concepts and rough drafts and documents, and when i started building the game itself, as is my usual fair, it came to me while working on a different big game, in 2016 I had the initial idea, in 2017 when i moved out on my own it began to be concepted, and attract basically pre-release attention, then once I finished Perseverance Full Clearance in 2018 i began actually working on it, as PFC was an incredibly ambitious workload, and i can safely say Fantasia has now topped it in that regard.
I didn't HAVE to go and endavour to fill it with animations, planetary exploration, deep enriching character interactions and so much flavor text it puts point and clicks to SHAME.
But
I wanted to.
As for the answer, the idea came 4 years ago, the concepting / drafting began 3 years ago and the actual project was created and began being worked on in 2018 (albeit, very late 2018.)
Most games I produce take about one-to-three years to complete. But this one might go into 2022 due to the immensity of resources needed, my artists will mostly decide on if this project is released any time in the next year. Though i am glad to say that we are getting close to the halfway point, and from that halfway point its not much incredibly new that remains for me to do. Building the battle systems, mechanics, gear progression, abilities and such, the only real big mechanics I'll have to deal with is very late game and new mechanics for boss encounters. Space exploration has basically had its core functionality built, now its just down to seeding life and creating copies of what already exists and editing them to fit the locations available.
So in short, about 2 years: and I foresee another 2 or possibly more before it is done. This games standard of quality is utterly ridiculous, and there is a LOT of content. Optional events, some of which are bosses, and space exploration, is a large part of that focus.
As for the what I am working on, I'm currently writing out more optional events for Disk 2, and preparing myself mentally for the tasks I have ahead, such as finishing the FS10 remaster, getting back to an animating for other remasters, eventing the grand conflict between Xali and bad time trio (Esperia, Pep and Svoli) and then the monstrous task of a new animated cutscene in that fight where Svoli goes full Apotropaism and near kills Xali, but once that's done things will be chill for a while. The Ashe fight will mostly be about atmosphere, and the next boss fight is Spooky, however another cutscene will be required for that, in the form of Lilac's ascension.
Another 6 main story cinematics, bringing us up to 18, two of which are done already.
FS13: She brings Shadow (Done)
FS14: The Cosmos' Enemy (Done)
FS15: Apotropaism (Svoli unlocks a great form of power and near kills Xali)
FS16: Disciple of Mahlat (Lilac unlocks her ENNUI empowerment.)
FS17: Prophet of Zenunim (Koko unlocks her ENNUI empowerment.)
FS18: True Power (Wi Hellrider takes the stage.)
Zen Aneia is the majority of content (given that half of the disk's cinematics take place there), I really wanted to take a moment to enjoy the world of the Kitsune and it's inhabitants, but beyond it, most of the other worlds will have a much smaller story segment, and then let the player indulge in optional stuff for more story on each world. Zen Aneia had to be expanded on as it was when Xali was going to be introduced, and a lot of intended events lead their presentation there, such as Kyoshi being a cool guy, Esperia and Svoli being united with thanks to their cherubim friend/son Pep, as well as some exposition into what Yi being the First Guardian means.
Four worlds will be visited in the main story for Disk 2.
Zen Aneia (Where you acquire the help of the Queen Spade: Nola Worthington)
Galaxia (Where you acquire the help of the Wayward Turncoat: Spooky Schema aka Wizard)
Zen Nekoma (Where you acquire the help of the Fivepoint Star: Limbo Bingo)
Byteopia (Where you acquire the help of the Frozen Tear: Tiramisa Cookiedoe)
Six worlds will be visited in the main story for Disk 3.
Spriteopia (Where you acquire the help of the Sparkling Dish: Mad E. Lin)
Terra (Where you acquire the help of the Bladed Star: Zardari)
Land of Ghosts (Leads you to Shale)
Shale (Where you acquire the help of the Crow Skull: Mira Crowspeaker)
The Blue Sun (Where you acquire the help of the Dark Eclipse: Esperia Frostwhisper)
The Pink Sun (Where you acquire the help of the Sylph Sun: Fyori Felicee)
Then for Disk Δ there will be only three locations, as this is the endgame- the finale if you will.
Arcticlash (The venerable battlefield where you will have the final showdown with Yi Hellrider)
Afterworld (A place removed from the rules of the cosmos where you will have possibly your first (if you missed the optional event on Vahnus) and ultimate fight with Wi Hellrider.
Throne of Paragon (Where you fight YHWH as Satanifa --or Sata-N in technical terms, note that Satanifa is an anagram of the games title.--)
I'm looking forward to all of this, Disk 1 was centered around Dimension XII's earth, so it will be fun to jump around more- as well as giving all these worlds -main story or no- the life and love they deserve! As you may guess I've already written out the main story for the entire game and am patching stuff up now and then. For instance, both Fyori and Esperia used to be fought in the Starship-- but now it's clear if those two fought in such a place with their power levels it would shred the ship to pieces, so the surface of a couple very special stars is a good alteration and fittingly epic. We already have a fight in the Starship as is, it's the final fight of Disk 2.
It's funny, in prior ideas for the game, Fyori and Esperia were going to be the antagonists- which is why so much of the early days promotional material featured the two of them.
Anywho, that's quite enough from this ol' windbag~!