coyotecraft":1juo3b1b said:
Told you so. MZ is a mess with problems. I don't know where to being.
Just looking at this, I'm guessing there was some confusion about what was "inner body" and what was "demonic castle". Those brick tiles "demonic castle floor" have corresponding walls but they're on a different tile set. Instead the "demonic wall" is that green stuff. CLEARLY this stuff isn't meant to go together.
I want to say the Battle backgrounds are the original design specifications. But that's just a guess. If that's the case, The demonic castle truly is meant to be that fluorescent green. The "Demonic World" is all red stone, but that red stone is part of the SciFi Sets.
There is no "inner body" battle background.
The Castle and Colosseum battle backgrounds match the overworld buildings, but not the inner/outer tilesets. The Overworld tileset doesn't support a Demonic Castle or Red Rock world either.
Should I call it "Crimson?" That might make it confused with Terraria's Corruption and Crimson biomes. The crimson in that case is more organic.
To make matters even more confusing. Some of those, er, hellish green tiles are labeled "Other Dimension" in the help description instead of "Demonic"
And I've already spotted a few errors with the tile descriptions besides. Like a Stone wall that's a "tent"
Installing it currently, it's a good thing I don't give a shit about the RTP tilesets. I will add on to this post with my own findings.
Ah~ Some good news, the database is a bit more fleshed out, unlike in MV where each tab had like four damned entries. So that's an upside.
Exp curvature remains in it's stagnant state with a lack of flexibility but that was expected.
Holy shit those icons are tacky.
There's a battler called 'Hi_monster' and I feel VERY CONCERNED.
Gotta say I am liking the lean towards more monster-girl esque designs, Lady of Death, God of Light and Caitsith being good examples.
I love the ArmyMonkey, I like to think they thought of me wwhen making it~
The Hermit looks like Master Roshi, lmao.
Alright, into the good stuff, battle backs and animation, the battle backs are incredibly useful to me given my games format, I love the floating islands in the 'clouds' one. Be very useful for Flight, a game which focuses on Fyori's adventures around spriteopia where she meets Mad E. Lin and stuff.
The animations are by far the most impressive things so far. They really went all out with the light and dark spell animations.
Tilesets look like some roblox developer's weed dream, though the clock tower is kinda cool on SF Outside. The SF Inside fixtures also grab me.
Looking at events through common events now, gold tick for baseline name box support.
Being able to check last used skill ID will make it very easy to do in-battle tutorials.
As Suspected, button input detection in conditional branches remains useless as hell despite this being the SECOND engine they've released with mouse support.
The Save Level feature on change class is interesting. The preview moveroute thing is a godsend for saving time counting up tiles.
Loving the inclusions to the pictures folder, Goddess of Death is nice. Oh Shit God of Light got a nature bust and so did the animals and Cait Sith.
Some of the changes to sound effects and BGS are pretty cool.
Now investigating the 2 system areas.
Oh, the titles look nice, and I'm liking that they have options for ATB and for message window offsetting.
OH SWEET, system 2 has some nice surprises, like easy resolution change, font integration and turning off categories for items in the menu.
The Vehicles definitely have upped their game, now with dragons, hovertanks and what looks like a spaceship between them.
Ooh~ The weapon sprites were unexpected, and i love them.
HOLY FUCK SF GATE 2 IS BASICALLY A YI DOOR.
AFGDHGKADGADASLK
So yeah that was interesting. Loving some of these parallaxes.
Just my testbed project where you play as the harpy character, of course she doesn't have an actor battler so same stuff as MV. Tried out the active time battle system and... it was alright.
Big love for the mouse working like it should have in MV, complete with the scroll button actually working everywhere it's supposed to.
It's likely I'll make Menagerie: Malicious Zeal with this thing, but that is a long ways off.