Sorry folks, it's been a while. I apologize if this post gains an unseemly HUGENESS ATTRIBUTE! I suppose it cannot be helped~
I've been implementing a lot of practical aids and new imagery to Fantasia.
One of the biggest of these being the defend Mechanic.
http://www.youtube.com/watch?v=FI2hnFEztuM
You can skip to 4:20 if you wish to supersede the dialogue.
In that state the defend mechanic is too powerful, so now it drains 2 energy every 7 frames, or -2E/7.
http://www.youtube.com/watch?v=05GYam81Lks
In this video the mechanic is taught and shows the energy drain. I'm also going to stop the energy regeneration during it. This can easily be done by adding a simple 'nothing' page to the energy regen event which triggers when the Defend-state switch is on.
As for the games artistic coherency, a lot is being done to rid it of the rtp entirely.
The biggest offenders of RTP usage were in the city, the moonlit mesa, and the world map. The Worldmap is now custom and hand drawn entirely.
I've also been adding backgrounds to the scrolling text poetry.
As an addition, some large cosmetic updates have come to the Usual Spot, the Backyard and such.
The game is becoming so cinematic and beautiful! <3
I'm looking forward to furthering it's plot- some of which I've done already.
A lot of the portraits in newer content such as Highlord Naxon, Esperia Frostwhisper, Kloe and Tiramisa are placeholders.
Some Areas in Disk 0 also still need some work, such as the Underground Lab.