Looking over your first post, I think it is a bit too much on some things and too little on others. You might add some formatting to your post such as bolding or underlining text as well as summing up things in lists to give people the overview of what kind of features you have. I am always up for nonlinear games, but I assume there is some sort of underlying storyline to this or is this a more "ambient" kind of game where the main character just walks through life rather than being caught up in some sort of earth-shattering adventure? Because that is alright too. In that case, can you give us some information about the background and setting of your game? What kinds of things are going on and what are the people like? This will not only help us to understand which areas might need improvement, but also to get down your own thoughts on the matter to help you better construct a more immersive game. I must confess I did not read all of your first post because most of the text I read for half a page was almost a clarification or walkthrough of your game. I don't actually intend to play your game, so this doesn't really help me to address the conceptual stage of development, which you are going though now since you are here in Early Projects.