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[VX] Bestiary

SowS

Member

Dargor":3getkqrh said:
The script for the menu requires the Custom Commands script. Make sure you place the it above the bestiary script.
where can i get that Customs Commands script?
 

ahti

Member

Dargor the scipt is soooo cool! but i have the same problem of maia...
"Window_Selectable" line 35: RGGSError occurred. failed to create bitmap.
how can i fix it?
im using a crafting system script and a sideview battle script...
(sorry for my bad english :P)
 
Hahaha. You made this compatible with Crissagrims ABS? If I read this correctly that's amazing!

Ahhhh Dargor you and SephrothSpawn are my scripting idols! Keep up the good work!
 

SowS

Member

how can I put an icon for Bestiary in you CMC? I would like to know so that I can do it with the others menus I put too..
 
In the Custom Commands script, at the begining of the script there's an Icon variable.
It should look like
Code:
Icons = {
...
}
You'll have to add
Code:
Vocab::Bestiary => icon_index
so it will look like
Code:
Icons = {
...
Vocab::Bestiary => icon_index,
...
}
 

SowS

Member

i see.. thanks! i did that before and I thought I was doing wrong since I got and error message..
it seems that i typed bestiary instead of Bestiary for the Vocab::Bestiary... :lol:

Please don't double-post.

EDIT:
it says unintialized  constant Vocab::Bestiary
 
Then either copy+paste Vocab::Bestiary = 'Bestiary' at the top of module Custom_Commands or
instead of using Vocab::Bestiary => icon_index, use 'Bestiary' => icon_index.
 

Baca

Member

I use Crissaegrim abs and i have a error in line 199 undefinied method for 'kill_enemy; for class 'game event' can anyone help me with that
 
@Baca

Make sure you have placed the Bestiary script below the ABS and also make sure you have set the Use_ABS variable to true. This variable can be found in the Bestiary script, at the end of the configuration module.
 

Baca

Member

i've set that variable to true and i have paste it below ABS and now i've got error in line 98 undefinied method 'size' for nil:NilClass i have both Custom Commands scripts the one with the bestiary below the bestiary script and the main custom command script above
 

Kain2K

Member

Great script.

I want to create a skill which could scan an enemys attributes during a fight. Since I have no experience in scripting and I have no idea how to do it without making a script, I wanted to ask you if it is possible to open just the window with the selected enemys stats during a fight with a common event without aborting the fight.
 

tevak

Member

umm, i got the error: script 'bestiary' line 545: nomethoderror occured.

undefined method `[]' for nil:nilclass
 

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