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Visual RPG Studio (Beta)

Whoa, 4,000 or so tiles... Wouldn't that lag ALOT. I don't think anyone needs all that space. It seems like someone tried to improve something that really didn't need anything. If it's not broken, don't fix it. But nice attempt at it though.
 
It's 4,000,000 tiles max map size, not 4,000 tiles. Nope no lag, it only deals with tiles that are visible. Also you don't have to make the map that large; however think of snes zelda main map. You could never do it with Enterbrain rpg maker. I never did like Enterbrain RPG maker, it has way to many limmits, and the battle system is well just crap.
 
A note on Music:

The music system allow unlimmited songs to be on a map. Right now it supports .mp3, but hope to have midi working soon. Adding a song is done by right clicking the music part of the treeview.
 
About 3 months total. I first started it when I was in school for my Game and simulation programming Bachelors about 2 years ago, but I had to put it to the side because I started a c++ engine (ET3D). After school I didn't have much time to work on it because I started my first paying job as a developer; However I lost that job because of my additude. Long story short I now work part time so I can keep my house. All the free hours I have go into this engine.

I have been keeping a eye on your work, and think you are doing a great job. I beleave both of our engines can co-exist, but enterbrain will have to go. All they really have going for them is the art.

It cool if you can get dynamic tiles working. I been looking for a way to get LastEnd rpg maker to handle more than 4,000,000 per board, but that may have to wait untill version 2.0; because I have a ton of things to do already to get it ready for beta.

P.S. I am looking to demo this engine at GDC 2010. I hope to see you there, but I understand if you can't. It's in America so it would cost you a lot of money.
 

jneul

Member

Yes, I too had a very similar story when I got my first job as a programmer, I stuck it for two years though, but I had to leave eventually because of everybody’s attitude towards me because I am a girl, they hated how much I was good and could not except that fact, they made my life there a misery so I left. Also I believe it has affected me and has given me a little bit of an attitude, as i always get defensive when someone tries to have a go at me, I am curently working on this, because it is not the best attitude to have.
I understand how hard it can be, don't worry. Oh btw I only have a HND in Computing (got a Distinction :biggrin: ), I was going to do a bachelors, I just never found the time to do it, as I am very busy now.
Maybe we can swap code, we can both learn from each other (although I am betting I can learn more from you, which I would appreciate as I am always looking to improve my skills)
Finally I think you have done really well to get all this done in three months, I have been working on mine for about that amount, but as you can see I have had some issues which have caused delays, and I have not had much time each day to put in work for my project, so I don't think I have done too bad, I won't be able to attend that event in America, after leaving my job, I am very short on money, but I am looking for another job at the moment.
 
Here what the in-game message box xml gui tag look like.
<MessageBox Image="MessageBox2.png" TransparentcyColor="-1" BackgroundHAlign="Center" BackgroundVAlign="Middle" FontFamily="Arial Narrow" FontColor="-1" FontSize="22" Bold="False" FontHAlign="Left" CaptionHeight="23" CaptionFontColor="-587202561" />

Don't worry this is made by the engine visual gui designer.
 
New Screenshot
LastEnd%20RPG%20Maker%20MakeGame.PNG
 
Update
Because of a strong demand for scripting we are adding scripting to the TODO list. Each event will have a scripting textbox. We will be using Lua for this. This will in power a event to do out of the box tricks, but still allowing for the simplicity of flaged events.
 
The scripting system is coming a long really fast. Here a few custom function I have added to LastEnd Rpg Maker Lua scripting.

Player

int Gameboard_Player_Damage(int damage)Returns the total hit point that are damage. The player can also take damage by using this function.

Message

MessageBox_Show(string message, string tile)
Display a in game message box.

Items

Gameboard_Items_Remove(int id)
Remove a item from the gameboard.

Gameboard_Items_Add(string name, int x, int y, int layer, string image, int _colorKey, int cellWidth, int cellHeight, int rows, int columns, int numberOfFrames, int startingCell, double ammountToAdvance)
Create a item.

Music

Engine_Music_Play(string filename)
Play music from a mp3 file.

Engine_Music_Stop()
Stops the music.

Engine_Music_SetVolume(int volume)
Set the volume of the music. (0 = all the way up. -1000 all the way down)

Engine_Music_GetVolume()
Returns the volume of the music. (0 = all the way up. -1000 all the way down)

If anyone want a function added to the scripting system just post it here and i'll see what I can do about getting it added.
 
Here what the script editor looks like.
LastEnd%20RPG%20Maker%20Script%20Editor.png

So far it work much like notepad, but with function lookup, and script debugging. This screenshot was taken on Microsoft Windows 7, and I am very happy to say the engine is running great on it, better than Xp even.

The web site has got a small update to the header. All the screenshots will be replace here soon because they were taken in XP. The new ones will all be Windows 7.

banner.png

http://lastend.com/rpg maker/
 
Due to legal reasons, and naming issues LastEnd RPG Maker website has taken over the LastEnd.com Domain. You can now find all the project information at http://LastEnd.com . The old address will stay up for a few more days so I can fix any image links posted around the web, then it will be gone.


banner.png

http://LastEnd.com
 
Performance: Do more and runs faster. We have added 1 more layer to the system for a total of 4, and the gameboard maxium size can go up to 4,000,000 tiles. Keep in mind that 4,000,000 tiles would take a bit to design. We just wanted to give the user the option if they wanted it.

Easyer to uses: With many precode event based flags, scripting wont be required to do many of the advance features; however scripting is advilable if needed. Lua rocks.

8 way actor animation. PerPixel movement. Adjustable event sizes. Plus many more things that are not coming to me right now.

One of the best things Enterbrain has going for them is their art that comes with it. Once I find some good artist this wont be a problem.
 
The map it self uses one tileset. Items and actors can you any number of tilesets. The reason I did one is because I am still testing the limmits of the board size. Last test of 12,000,000 tile board ran, but had a few problems. The max limmit for now is 4,000,000 tiles.

We will be looking into having it do unlimmited tilesets without any lag, but even still that screen will have that drop down to set the base tileset for that map.
 

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