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Visual RPG Studio (Beta)

Alexander Morou":28dp30sy said:
Also, as a programmer, there's not one person I know in real life that considers me normal, and when I speak about programming, they think I'm crazy. Probably because I know exactly zero programmers in real life.

That's probably why you come here, actually.

Anyway, I've been wondering why someone who runs what appears to be a pirating site wants to build an RPG Maker.
 
Looking to get away from the search engine / file listing / spidering business. With sites like Google, Hulu, and TPB I don't feel LastEnd.com is needed in it's current business model.

On a ligher note I finally found a video screen recorder that is much better than the last one I used to make the video posted above. The video screen recorder is called WM Capture. I hope to have a much better video up by the end of this week. Not sure yet what it will show on it.
 
Major systems undergoing work

Object collision areas ****
Using the collision system I can setup Object collision. Object Collision will be an area where the player can move but objects cannot.

In game Spell Book ****
Spell Bar ****
“This will work much like the backpack. It will allow spells to be organized by moving them around. Also the numbers will become the casting keys along with clicking the spell bar. For this to take place I need spells to be drag in a copy fashion to the spell bar.”

In Game Maps ****
“Maps will be a bitmap that is a fraction of the real thing. So if 1000 x 1000 tiles large 32x32 is tile size which would be 32000x32000 pixels large (32000 / 16 = 2000x2000 bitmap). Maps of this size will need a scroll function. I want to allow the designer to pick what scale they want the map to be.

Death ****

Controller / Joystick ****

Intro ****

GUI EDITING ****

Trial Security ****

Installer ****
 
It looks okay... But I'll probably stick to RMXP.
Call me picky, But the graphics just look a little... cartoony?
I like my games to be not-so-colourful and more desaturated... Adds a little to the realism.
However little realism there is.
 
Looked like a twin to RMXP to me, with little different. If you have a different battle system like Zelda action BS, or Diablo action BS, which RMXP/RMVX lag of. Then it would be very nice and much different from those Enterbrain engine.
 
LastEnd":3t21d6it said:
gRaViJa,

We are looking to out do rmxp in every way. That said i'm still unsure where scripting will be applied. The base scripting language maybe Lua if used. I have work with Lua in the past when I was working on a 3D engine and found it very easy to uses and understand. I have lost sleep thinking over if the engine will have scripting. On one hand scripting can allow users to do almost anything, but on the other hand scripting can tend to uses a bit more processing time. So to script or not to script?


If you want to out do them than try and use a more original design. I don't understand why every Joe wants to copy RMXP/VXs Layout Design. The design is not even original and reminds me of some cheap RMXP/VX copy....
 
The battle system is indeed a lot like Zelda. It kind of mix of Zelda and Wow if the user wants those options. I will be adding in click movement like Diablo at some point.

As far as the comment about the editor Windows gui layout goes. First yes window GUI objects do look a like because they are the same object. Also the system editor gui changes based on what mode you are in, but I havn't show any mode other than tile painting.
 
LastEnd":15zu9p9k said:
The battle system is indeed a lot like Zelda. It kind of mix of Zelda and Wow if the user wants those options. I will be adding in click movement like Diablo at some point.

As far as the comment about the editor Windows gui layout goes. First yes window GUI objects do look a like because they are the same object. Also the system editor gui changes based on what mode you are in, but I havn't show any mode other than tile painting.


Your layout is the exact same as RMXP. I was not talking about the overall design of the WINDOW itself.
 
Hedge Knight":2fqrcbay said:
LastEnd":2fqrcbay said:
The battle system is indeed a lot like Zelda. It kind of mix of Zelda and Wow if the user wants those options. I will be adding in click movement like Diablo at some point.

As far as the comment about the editor Windows gui layout goes. First yes window GUI objects do look a like because they are the same object. Also the system editor gui changes based on what mode you are in, but I havn't show any mode other than tile painting.


Your layout is the exact same as RMXP. I was not talking about the overall design of the WINDOW itself.

GUI (Graphical User Interface) is the window design, in this case. In other words, you just repeated him.
 
Glitchfinder":393cp359 said:
Hedge Knight":393cp359 said:
GUI (Graphical User Interface) is the window design, in this case. In other words, you just repeated him.


Okay look at RMXP the layout (e.g. Map construction area, tile location, etc) are in the same location as RMXP. So LastEnd is nothing more than a copy of RMXPs layout.
 
Hedge Knight":3a1cf22r said:
Glitchfinder":3a1cf22r said:
Hedge Knight":3a1cf22r said:
GUI (Graphical User Interface) is the window design, in this case. In other words, you just repeated him.


Okay look at RMXP the layout (e.g. Map construction area, tile location, etc) are in the same location as RMXP. So LastEnd is nothing more than a copy of RMXPs layout.

Which he didn't actually admit to or deny. All he said wat that they look similar because of the limitations of building a GUI in Windows.
 
Hedge Knight, over this last week my team has came up with a new interface. The left side is all the tile painting selection. On the Right bar it now holds all the attributes for objects and event. Just bellow that is the object, event, map selection area.

We will post picture of this interface when we feel they are ready to be view by the world.
 
I have updated tile painting to be easier to uses by adding the features listed bellow.

Updated:

Tile paint preview
Layer fading
Layer fading toggle
Tile pallet grid toggle
 
This screenshot is with the engine in item mode. Items can be placed anywhere on the board. They are not tile based, and can have any X, Y position. Also animated items are supported.

LastEnd%20RPG%20Maker%20Item.PNG

NPC mode an Event mode uses the same logic and window layout. These objects can be made as templates or created directly on the board.

The Painting mode takes over the whole right bar. Tiles can be placed one by one, or you can uses a selection box to grap an area of tiles. Also it allow for you to select any grouping of tiles by holding down the shift key and clicking the ones you want. This is great for objects that are not your tipical square shape.
 
Here what the paint mode looks like. For this example i'm using enterbrain art. This is for alpha test reason only and all art credit should be given to them.

LastEnd%20RPG%20Maker%20with%20real%20art.PNG
 
Will this be free? If so it justmightgive the commercal rpgmakers a run for its money. Will definatly download the beta then. By the way will it be mac compatable. I.e capable of running on the apple operating system? If so can keep a copy of the program on my media player and game and work on it where ever I can get on a computer.
 
It will not be free. However it starting price could be as low as $10 USD; because we are looking to get our name out there. Also anyone that helps us with beta testing, and or art work will get a free copy of our engine and thier name in the credits.

Being c# directx base it will only work on Xp, Vista, Win7.
 

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