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Tyke template...think Snes.

Rye

Member

Instead of letting everyone randomly go at it, maybe you should get a list of people who want to help and then assign them things. Like, someone could do hair or someone could just do the outfits, etc. etc.
 
Ok nobody make a zombie, IM making a zombie. I have dibs on the Zombie. ITS MINE TO MAKE DAMNIT! I also have a ghost almost done and a hadnfull of quirky characters from my Drawings and Comics. I'll will post them verry soon.
 
Gunga: can you shift the stairs or make them wider, my tike slops halfway off it, also make one going downstairs, if you can thank you:)
 
High Mage Vivi: Looks sweet, great job on the hair for emo girl.

Rye: Too much work, i think those of you that want to help can do what you do best and if everyone tries to make at least character from the list it will work out.
I've been a lazy bastard but i will make many characters and take requests at one point or another too.

Emo: Cool.
I hope you guys start taking your characters apart soon, this will double the number of characters that can be made.

~R~: Nice job bud, i always liked the look of the character since ff1.

El felixio: hahaha looks great man, hope someone ges to it.

Atnas: A good start bro.

Just so you folks know i'll be working on a clown, after i finish it i will make an extra look for his top, then i will take the parts..apart.

A wip.
http://i167.photobucket.com/albums/u132 ... /Clown.png[/IMG]
 

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That goblin needs some pants!

Here's an early shot of the trailer park in action:
http://img408.imageshack.us/img408/3126/ttss1vm7.png[/IMG]

You can't tell in the picture but there are two autotiles in that shot for the grass, one of them is animated to wave around like it's blowing in the wind. I have a pixelmovement script working alongside shadows and reflections by Raitime, you can see fried chicken reflected in the trailer he's standing in front of. I haven't moved the door to its own sprite sheet yet or the lines wouldn't break at them. That will be fixed once I get it animated.
 

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