FlameDragoon;262709":11tv7m7d said:
Hmmm... Nice script, but I don't like the front view. Other than that, great work!
Not my problem. That's like buying a car and saying wow this is a nice car, but I don't like the steering wheel of it or something, and if you don't like the steering wheel then you are free to buy a new one.
Zendel;263705":11tv7m7d said:
I'm having two problems.
1: Whenever I go into the menu then exit, the gradient bars for HP,SP and EXP stay on screen.
2: Whenever a battle occurs, I get this error message:
Script'Animated Gradient Bars' line 317:NoMethodError occured.
undefined method 'viewpoint2' for nil:NilClass
you are missing MACL (Method and Class Library) get it from the stickies of this forum.
Aravesque;267736":11tv7m7d said:
Is there a way to switch the bars from the animated bars to your Plug + play gradients? (the color.hsb and color.color scripts are lagging me)
Just delete Animated Gradient Bars and add the other script in its place (note you can't change the AT bar from being animated)
and no Color.hsb and Color.colors
do not cause lag and I can assure you the lag is coming from somewhere else
the actual causes of lag are...
1) Events! there is an instance of the Interpreter class for every event, have a lot of events/parallel process events and boom lag!
2) Poorly coded scripts, scripts that call time consuming method each frame such as (<Bitmap>.draw_text, <Bitmap>.hue_change, <Sprite>.angle, etc see help file for more info)
3) Your system does not meet the system requirements
4) you are running too many programs
etc.
But yeah I can run Animated Gradient Bars on my very old crap laptop running a few programs with no lag so it can't be that (note: Animated Gradient Bars runs off Color.hsb, and Gradient Bars Base found in MACL, Color.colors is just sugary syntax to easily refer to a color)