To Anywhere
by Doctor
PART TWO
Okay, let's pick off from where I was last night. Since I saved in the inn without really exploring the smog-town, thats what I'm going to start off doing.
Right off the bat, I want you to put events on the mailboxes. Let me check the mailboxes. Maybe not rummaging through peoples' mail (although that would be cool), but just a chance to say maybe the name of the family that lives in the home. There are lots of things that just seem checkable, and they should be (personally I find this to be one of the more fun parts of making a game too).
I like how the shop actually tells you what your characters have equipped, rather than just showing the difference in the stats. Little touches like this are informative and that's always cool. Your interior maps seem horribly open, though. Some of your item descriptions have periods, some don't. Pick one and stick to it. Consistency is one of the most important aspects of design.
I notice that you can turn on the lights in some people's homes. This is awesome! Do more shit like this. If I can do this, it makes me wonder why simpler things (like checking the clock or the fireplace) give me nothing, not even a message box. For a game focused to heavily on exploration and interaction, I want more of it on the small detail-level (the lights are very cool even though they serve no purpose (probably because they serve no purpose)).
"It's not safe outside." I like this. A lot. Why? Frankly it has nothing to do with the story or anything, but for gameplay reasons. The place seems pretty fucking deserted, which I absolutely love. One of my favorite game series is Metroid (particularly Metroid Prime), and a lot of it is because it's just you and the world. So far this game has just that feel to it, and it's the big reason why I've liked it so much. I was horribly afraid that the town would just shit all over that feeling, but you're doing a good job keeping that epic loneliness. Please please please don't let this slip as the game goes on, because if this keeps up the way it's going, you might have the best currently-released RMXP game on your hands.
In the house of the Beginner family. The... mom... explains the status conditions... and shows the animations for them. Niiiiiiiiiiiiiiiiiice, I've never seen a game that explains them with the animations.
The game freezes when I try and steal corn from the mother. This is a game-crashing bug. Luckily for you I've saved in the town. You have two more of these before I give up the game (and only one more if it means I have to replay more than five minutes of the game). This is pretty obviously caused because you expect the player to only grab the corn from the bottom. The player is able to grab it from the tile to the right, which breaks the game when the mother attacks you since you can't move. This is a serious beginner's mistake and I think you'd be above it (it's sad bcause I've seen a previous bug reported that is the same exact thing in a different place). Don't forget that this is a game you're making! Players can move the hero and not everybody thinks like you. Always take into account every spot in which a player can stand. Minus 25 points.
So Evelyn opened a nice abandoned area for me. Inside, I can stand on top of one of the barrels.
OH SHIT A MUSHCROOM! "Bullet spray" is a badass tech. Here again I have to say that your music is really good. The dungeon music is as nice as the rest of the music so far. Ahaahhah that was awesome. I threw the chest down the hole and broke the lock.
On the beach, if you want to go back inside the cave, you have to press the action button on the event. It should be on touch.
The boss fight was rad. The guy was cool. Evelyn died pretty quick and whenever I tried to revive her with an elixir, he used his al-fire move and killed her right away. Eventually it was just a shootout between Soleil and the dude, and I came out on top (using a bunch of salves).
I leave the tower, and see some dudes fighting and they jump off the cliff together. That is awesome. Plus 3 points.
But there's another pair of soldiers fighting... I talk to them, and they both attack me? On top of that, they're DISGUSTINGLY HARD? I closed the game and went back to my save point after the boss. This time around I'm not going to talk to them. Seriously why are they so fucking tough, and right after a boss fight? I'm taking away the 3 points I just gave you.
Zipping around the castle. I'm probably missing a lot of stuff by not fighting all the guards everywhere, but that first fight was really unpleasant so I'm going to ignore the ones I can ignore.
So here's Mathias again. Dammit. I chose "look for Zara" for a reason. :\ Oh well, maybe the guards will be significantly easier now.
In the room where I find Mathias, in the south, there's a cell foor that looks like it might lead somewhere. I check it, and... nothing? Come on, Mathias is the master lockpick right? Why don't they even say anything? Minus 2 points. Again, this goes back to the "things that look checkable should be checkable". Although, a little bit later, looking out windows is really cool.
Back up to the castle area, since there's nothing I can do (neither the coin nor the rope works on the water, so I assume I need to find a bottle or something to make use of it). One of the small rooms in one of the homes (it was two soldiers fighting in the middle) has two lights in it. They're connected. ie. when you turn them on or off, it affects both of them. Is that intentional? And what is with you and totally fucking up passabilities?) Seriously, it's waaaay to common in this game to let it slip. There's a pot on top of my head when I'm in the kitchen of the house area (the one with the rotted forn and the table with the bread on it).
So, the only place that I haven't really explored yet is that tower area off to the west, the one with the guards blocking the way even though it looks VERY MUCH like i should be able to pass through (your passabilities are totally unnatural man). I'll fight through them. Mathias' "Pilfer" has no description. I'm going to avoid using it because I don't know what it does. They're stupidly difficult even with the faggot theif, so I have to run back to that save point in the tower and use my Dream Stone. How fun. However, the soldier guy gives me an Elixir for helping him out, which almost makes me want to go and fight other soldiers. Almost. They take too long to fight and I don't have enough dream stones or cash to go and heal up after each one.
...
Okay, fuck you. That's number two. I go back to that tower that I've just given myself access to, and THE GAME FREEZES UP WHEN SHE OPENS THE DOOR. I have absolutely no fucking idea why this should happen so I'm going to assume it was a fluke. I'm gonna load my game again, since I just saved.
Okay, it worked the second time around. That was weird the first time. Still, you only have one left. So now I'm in an alchemist place. Cool, it's the forge script that they use in MoTW (MotW is wildly popular, I'd suggest trying to avoid using the same script if you can, especaially since your version squishes your font for some reason.) I make a few salves with the "humours" that I have... and find that this room is absolutely useless for anything else. Yippee.
Okay, so I've been around the area a couple of times. There's nowhere to use my silver key, and there's nothing to use on the water. That only really leaves... fighting all the fucking guards.
No thanks. I'm calling it a night.