To Anywhere
by Doctor
PART THREE
Okay, picking up from where I left off (and with my newfound knowledge that the puzzles in this game are moreadvanced than I realized, technically), I'm able to get somewhere. I get the sword (noticing the cute little etchings on the bottom of the chests-- Doc's own little "fuck you" to the community), dip it in Abelnard's (or whatever his name is) royal blood, make my way to the king, and then fight him off.
Okay, your dash system is seriously annoying. let me guess, you evented it yourself? if that's the case, it's whats causing a number of random game-freezes at teleports. the game freezes up on me just as i was beginning to get somewhere. but fuck this. i might come back to it this weekend, but this is three-strike-you're-out (i'm lying, I'm going to keep playing anyway because I have no internet in my room to otherwise occupy my time). I'm going to remember to just take my finger off of the space bar when I go through teleports (if there's a move route right after, and I'm holding down the button and/or an arrow key, I think that's the problem. Not 100% sure though, since it's encrypted (faggot)).
But anyway, now I'm very happily back in the OTHER REALM, where (hopefully) it's back to more fun exploration (and I can finally freely move between the two realms). All alone again, though, so let's hope there aren't any tough battles.
So I run through the fireplace and I'm in an egyptian-temple. There's a JARRING teleport which has one of the ultimate teleport no-no's. I'm moving north, but come out of a south-facing door. Couple that with the very sudden change of music and the transition's a bit overwhelming. I'd suggest that you rearrange the map somehow to make sure that the door-directions line up properly. Also why is there a fog in here? The Egyptian pantings on the walls are a cool though. Personally I think that they'd be a little better if they were more faded into the wall.
When I'm talking to the Indian chick in the pyramid, and she's explaining the cured thing, Soleil responds... but the window is on a tile below her, it looks like the floor is talking. The outside of the pyramid looks cool, although the area near the door at the top is weird (not to mention clashes with the rtp). Okay, so there's a little scene in an mismatched, inconsistent desert where suddenly Soleil speaks in a plural, but vows to help her new Indian friend. Okay, whatever. Then there's an IMPOSSIBLY hard-to-read font that announces I'm now in "ArRobtia(?)" the world of sand. I'm in some town, talk to one NPC, and decide "oh fuck, I'm going back to finish the temple". Here I see that there's some kind of bullshit world map which annoys me because it just feels so HORRIBLY OUT OF PLACE compared to everything else that I've seen so far. Plus it doesn't even tell me what these stops are. When I'm standing at a location, the name of that location should be visible somewhere.
So I go back to the temple. At this point I am instantly killed by a snake lady, after two failed attempts to escape. I have no healing items and no dream stones to use at save points. You need to give me more oppurtunities to heal. Make Dream Stones more plentiful, or maybe consider.... i know this might seem radical... but maybe have the enemies actually DROP MONEY? I ran out of salves while fighting the Albernard soldier guy, and haven't gotten any since then (I was never given a chance to heal up after fighting the wizard (who I somehow beat without any salves, relying on Evelyn's water heal magic). You teleport me right to the other world with no chance to go back to any shops or anything (don't even give me an automatic full heal when I'm spending the night at the castle?). Minus 5 points. Let's give it another shot. If I die again right away, fuck it.
Actually, this time around (Since I saved before meeting the Indian twins), I'm choosing to leave the pyramid. Just to see where this route takes me. The dude opens the chest and joins my party. I can totally head north to explore the pyramid some more, but since I'm still injured as balls from my fight with the wizard, have no means of healing myself, and don't have any more healing magic, I say "fuck it", and just go ahead and leave the temple with the guy. Similar cutscene in the inconsistent desert place, same ugly font splash thing, and now I'm at the goat place again. This time, I'm gonna stick around (mostly because I just don't want to die in a shitty battle).
Oh nice, here's a shop. I only have 315 gold because enemies don't drop any, so I'm pretty damn limited. Maybe I should have fought the soldiers, but such a thing shouldn't be required to play through the game (and if it is, there should be some indication of it). I buy 6 salves and that's all I can afford. Dream stones are fuck expensive, which is pretty lame considering how rare yet useful they are.
Talking to the sage (typo: obscurs). The sage's sprite is annoying as fuck. Her hair has a HORRIBLY HIGH saturation that forms a really nasty contrast with everything else. (typo: "why don't you stay here tonight" has a period instead of a question mark). She sends me outside, where everything is purple, and when I try to go back inside... nothing happens. Nothing at all. At least put an even there that makes the hero turn around. Also now I can walk to the edges of the map and nothing happens. This is just incredibly sloppy. You're losing your momentum. Minus 3 points. Also the map is really dark and it isn't easy to see the sage hovering hear the water.
Um... so now I'm randomly in this sky garden, and my newly-met Indian friend wants me to help him destroy these people? But one of them was just being nice to me...sort of. I totally don't get what's going on, and I think that such a sudden transition (after being in the desert world for only like two minutes, during which all I did was buy some salves), is a seriously bad move on your end. I feel lost, confused and overwhelmed, and not in the good way.
You have some teleport errors here, too. When I walk off the edge of the map, you teleport me to the edge of the next. ie. ON TOP OF the next teleport tile. If I want to go back, I have to step off of the tile and back onto it. You should always teleport the player one tile past the teleport tile itself, so they don't find themselves bumping into the edge of the screen to no result.
And for some reason that fog is STILL HERE? I didn't say anything about it because in the desert, it made a bit of sense. Like a sandstorm or something. But up here? Man you REALLY need to fucking cut back on these fogs. You seem to use them on like every fucking map in the game, to the point where they don't really DO ANYTHING because you're using them so much. Minus five hundred and forty points for this whole sequence here (including the fog and teleportation errors). This puts you into the negatives bro, you're gonna have to wow me to bring me back up.
So I'm fighting some trees, and I use Madu's "magma blast skill". For some reason is uses PETRIFY instead. So Soleil is dead and now Madu is paralyzed, one of the treemen is petrified. I just sit here for like 3 minutes waiting for something to happen and then they kill me. Yay, another game over. You need to work on the balance, or at least give me more healing oppurtunities or something. This time I'm going to use two of my salves before I even enter battle, to make sure that I'm all healed up (I shouldn't have to use items like this at the beginning of a dungeon). I'm fighting the tree again. The fucking thing is healing faster than I can damage him. It kills Soleil again. And then somehow Madu has an entire turn wasted because the enmy hits me while I'm trying to make a selection. Is that a glitch or was I stunned or something? But either way, I'm dead again.
Fuck this shit. It seriously went downhill WAY TOO FAST the second I hit the pyramid area. I don't know what happened man, did you like suddenly get really lazy or what? You need to work on the game balance here, the trees are way too hard and I have this shitty useless new party member (whom I care absolutely nothing about). I don't really understand what you were thinking with this whole thing, but it's like I just jumped into a totally different game, one that I don't like nearly as much as the first.
by Doctor
PART THREE
Okay, picking up from where I left off (and with my newfound knowledge that the puzzles in this game are moreadvanced than I realized, technically), I'm able to get somewhere. I get the sword (noticing the cute little etchings on the bottom of the chests-- Doc's own little "fuck you" to the community), dip it in Abelnard's (or whatever his name is) royal blood, make my way to the king, and then fight him off.
Okay, your dash system is seriously annoying. let me guess, you evented it yourself? if that's the case, it's whats causing a number of random game-freezes at teleports. the game freezes up on me just as i was beginning to get somewhere. but fuck this. i might come back to it this weekend, but this is three-strike-you're-out (i'm lying, I'm going to keep playing anyway because I have no internet in my room to otherwise occupy my time). I'm going to remember to just take my finger off of the space bar when I go through teleports (if there's a move route right after, and I'm holding down the button and/or an arrow key, I think that's the problem. Not 100% sure though, since it's encrypted (faggot)).
But anyway, now I'm very happily back in the OTHER REALM, where (hopefully) it's back to more fun exploration (and I can finally freely move between the two realms). All alone again, though, so let's hope there aren't any tough battles.
So I run through the fireplace and I'm in an egyptian-temple. There's a JARRING teleport which has one of the ultimate teleport no-no's. I'm moving north, but come out of a south-facing door. Couple that with the very sudden change of music and the transition's a bit overwhelming. I'd suggest that you rearrange the map somehow to make sure that the door-directions line up properly. Also why is there a fog in here? The Egyptian pantings on the walls are a cool though. Personally I think that they'd be a little better if they were more faded into the wall.
When I'm talking to the Indian chick in the pyramid, and she's explaining the cured thing, Soleil responds... but the window is on a tile below her, it looks like the floor is talking. The outside of the pyramid looks cool, although the area near the door at the top is weird (not to mention clashes with the rtp). Okay, so there's a little scene in an mismatched, inconsistent desert where suddenly Soleil speaks in a plural, but vows to help her new Indian friend. Okay, whatever. Then there's an IMPOSSIBLY hard-to-read font that announces I'm now in "ArRobtia(?)" the world of sand. I'm in some town, talk to one NPC, and decide "oh fuck, I'm going back to finish the temple". Here I see that there's some kind of bullshit world map which annoys me because it just feels so HORRIBLY OUT OF PLACE compared to everything else that I've seen so far. Plus it doesn't even tell me what these stops are. When I'm standing at a location, the name of that location should be visible somewhere.
So I go back to the temple. At this point I am instantly killed by a snake lady, after two failed attempts to escape. I have no healing items and no dream stones to use at save points. You need to give me more oppurtunities to heal. Make Dream Stones more plentiful, or maybe consider.... i know this might seem radical... but maybe have the enemies actually DROP MONEY? I ran out of salves while fighting the Albernard soldier guy, and haven't gotten any since then (I was never given a chance to heal up after fighting the wizard (who I somehow beat without any salves, relying on Evelyn's water heal magic). You teleport me right to the other world with no chance to go back to any shops or anything (don't even give me an automatic full heal when I'm spending the night at the castle?). Minus 5 points. Let's give it another shot. If I die again right away, fuck it.
Actually, this time around (Since I saved before meeting the Indian twins), I'm choosing to leave the pyramid. Just to see where this route takes me. The dude opens the chest and joins my party. I can totally head north to explore the pyramid some more, but since I'm still injured as balls from my fight with the wizard, have no means of healing myself, and don't have any more healing magic, I say "fuck it", and just go ahead and leave the temple with the guy. Similar cutscene in the inconsistent desert place, same ugly font splash thing, and now I'm at the goat place again. This time, I'm gonna stick around (mostly because I just don't want to die in a shitty battle).
Oh nice, here's a shop. I only have 315 gold because enemies don't drop any, so I'm pretty damn limited. Maybe I should have fought the soldiers, but such a thing shouldn't be required to play through the game (and if it is, there should be some indication of it). I buy 6 salves and that's all I can afford. Dream stones are fuck expensive, which is pretty lame considering how rare yet useful they are.
Talking to the sage (typo: obscurs). The sage's sprite is annoying as fuck. Her hair has a HORRIBLY HIGH saturation that forms a really nasty contrast with everything else. (typo: "why don't you stay here tonight" has a period instead of a question mark). She sends me outside, where everything is purple, and when I try to go back inside... nothing happens. Nothing at all. At least put an even there that makes the hero turn around. Also now I can walk to the edges of the map and nothing happens. This is just incredibly sloppy. You're losing your momentum. Minus 3 points. Also the map is really dark and it isn't easy to see the sage hovering hear the water.
Um... so now I'm randomly in this sky garden, and my newly-met Indian friend wants me to help him destroy these people? But one of them was just being nice to me...sort of. I totally don't get what's going on, and I think that such a sudden transition (after being in the desert world for only like two minutes, during which all I did was buy some salves), is a seriously bad move on your end. I feel lost, confused and overwhelmed, and not in the good way.
You have some teleport errors here, too. When I walk off the edge of the map, you teleport me to the edge of the next. ie. ON TOP OF the next teleport tile. If I want to go back, I have to step off of the tile and back onto it. You should always teleport the player one tile past the teleport tile itself, so they don't find themselves bumping into the edge of the screen to no result.
And for some reason that fog is STILL HERE? I didn't say anything about it because in the desert, it made a bit of sense. Like a sandstorm or something. But up here? Man you REALLY need to fucking cut back on these fogs. You seem to use them on like every fucking map in the game, to the point where they don't really DO ANYTHING because you're using them so much. Minus five hundred and forty points for this whole sequence here (including the fog and teleportation errors). This puts you into the negatives bro, you're gonna have to wow me to bring me back up.
So I'm fighting some trees, and I use Madu's "magma blast skill". For some reason is uses PETRIFY instead. So Soleil is dead and now Madu is paralyzed, one of the treemen is petrified. I just sit here for like 3 minutes waiting for something to happen and then they kill me. Yay, another game over. You need to work on the balance, or at least give me more healing oppurtunities or something. This time I'm going to use two of my salves before I even enter battle, to make sure that I'm all healed up (I shouldn't have to use items like this at the beginning of a dungeon). I'm fighting the tree again. The fucking thing is healing faster than I can damage him. It kills Soleil again. And then somehow Madu has an entire turn wasted because the enmy hits me while I'm trying to make a selection. Is that a glitch or was I stunned or something? But either way, I'm dead again.
Fuck this shit. It seriously went downhill WAY TOO FAST the second I hit the pyramid area. I don't know what happened man, did you like suddenly get really lazy or what? You need to work on the game balance here, the trees are way too hard and I have this shitty useless new party member (whom I care absolutely nothing about). I don't really understand what you were thinking with this whole thing, but it's like I just jumped into a totally different game, one that I don't like nearly as much as the first.