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The sketch thread!

Jason

Awesome Bro

My hand started cramping up big time while doing the last lot of lines and colouring, so it kinda' got progressively worse ... oh well, it's only practice I suppose, lol
eVD0Rbu.png
 
Hand some fun making album art today, I think of all of this one was my favourite.

9sH4scn.png

Makes me think of a poster for a B-movie. Made it from assets my friends Apoc and Andi made.

BAfZF9Z.png

And a Tristy, as if she needed to be any more fucking scary.

As for sketches!

Sped Cookiedoe, at long last getting an expression manifest, it isn't done yet, but it will be by next tuesday.
g5JPCFN.png


And his adoptive father, the Rat-bastard Splode.
KzTXrwl.png
 
"warm-up" sketch. Probably spent a hour on it. Didn't have anything special in mind. Started with a head. Then a body. Kept redrawing the limbs until I got this pose
Edit:
And something completely different. Amy Rose just poped into my head. Started out with a really thick brush. Couldn't have been more then 15mins, maybe closer to 10.
furry_zpstl3ckely.png
amyrose_zpspavetjzl.png
 
My goal is to do 30 drawings this month. Ideally 1 per day, but I had to catch up the other morning. It's weird how it takes time to loosen up. Got to break through inhibitions or something.
It feels like once I knock the wall down, the next day it'll come back bigger and thicker than before.

So, that's why these consecutive drawing days end after day 1.
 
Good stuff Coyote! I love the kagome's and the latest one's emotion.

Here's some expression manifests I finished recently.
Splode
Aw08qcm.png


Sped
EvGSbtY.png


And here's one I just started, will likely finish tomorrow, it's coming along really nicely so far.
Tiramisa
wfaQnyn.png

That's all folks.
 
Xhukari":uoqjwf17 said:
Perhaps you should post links when the images are that big...
I'm on 1920x1080 and its clipping the edge of the forum. xD
The images are 1200 pixels wide.

I'm on the same resolution, and they're nowhere close to clipping the edge. :0

ALSO I FINISHED TIRAMISA AND AAAAAA SHE'S SO GORGEOUS!
sN0udnW.png

I actually had someone grab my attention on the train today while I was drawing to say that this art looked amazing and that I was an incredible artist, I awkwardly stuttered out a couple shy thank yous and then my whole day was made. The amount that means to an aspiring artist is, well it's like basically someone for no reason at all, approaching you on the train or whatever and saying you're pretty much the most amazing person ever!!!'.

This isn't the first time I've had public social recognition for my work, but this is the first time it was about my art, the last time it was when I unorthodoxically stole the show at my TAFE's showcase.
http://intelligenceprogress.blogspot.com.au/2016/06/what-day-so-for-those-of-you-unaware.html
 
BizarreMonkey":2x41k36w said:
Xhukari":2x41k36w said:
Perhaps you should post links when the images are that big...
I'm on 1920x1080 and its clipping the edge of the forum. xD
The images are 1200 pixels wide.

I'm on the same resolution, and they're nowhere close to clipping the edge. :0
i appreciate that you've been downscaling them recently biz
also xhukari make sure you're at 100% zoom instead of any higher, they look fine for me as well
 
They would look fine for me on my main monitor, but I keep forums open on my side-monitor so they don't... not that it matters.

Biz, you really need to start working more on defining the anatomy of your characters. Their limbs almost always look kinda fluid, and this isn't helped by their clothes being similarly fluid and lacking in definition. Another thing to improve, especially noticeable with the Tiramisa sketches, is that their head-size seems really variable relative to their body. That said, your facial expressions are good, even if I think you need to work more on evening out the symmetry wrt. eyes and such.

Honestly, I think a lot of it is that your drawings always seem rushed. I know these are sketches, but you should still be using guidelines/stick-figures/simple shapes to work out how the figure should be proportioned before starting to draw out more detailed features, clothes etc.
 

Jason

Awesome Bro

Gotta' agree with Sated when it comes to the anatomy, Biz... even if you're going for an exaggerated look (Which is my usual thing anyway), it's best to block the anatomy out beforehand to make sure their bodies actually look like, well... bodies, and not just one big blob that's been pulled around to make "limbs" (Like a clay model), and to try and keep consistency with body parts too. (Especially your arms, they kinda' grow and shrink on will, and the elbow seems to move up and down the arm on each one, lol)

I know I'm not the best drawer so I my advice won't mean much, but before you draw another character, try and block it out in a similar fashion I did to the ginger knight I drew, then on a new layer draw over it using it as a guide, and try to make a point of making joints appear as joints, don't be scared to use some sharp/straight lines rather than smooth curves when going around an elbow, otherwise your limbs look like blobs of clay dangling from another blob of clay, or maybe even, as I said before, just one big blob that's been pulled around...

Not sure how this comes off, but in no way am I saying your drawings are bad, just that there's a lot of room for improvement.
 
Sated":2wztnyda said:
They would look fine for me on my main monitor, but I keep forums open on my side-monitor so they don't... not that it matters.
I could spoil them but it wouldn't make a big amount of difference.
Sated":2wztnyda said:
Biz, you really need to start working more on defining the anatomy of your characters. Their limbs almost always look kinda fluid, and this isn't helped by their clothes being similarly fluid and lacking in definition. Another thing to improve, especially noticeable with the Tiramisa sketches, is that their head-size seems really variable relative to their body. That said, your facial expressions are good, even if I think you need to work more on evening out the symmetry wrt. eyes and such.

Honestly, I think a lot of it is that your drawings always seem rushed. I know these are sketches, but you should still be using guidelines/stick-figures/simple shapes to work out how the figure should be proportioned before starting to draw out more detailed features, clothes etc.
This sketch being even remotely decent is pretty surprising, and it is rushed, I mean I draw these on train trips from school and back, mostly. Being exact with anatomy and such isn't an easy thing to do. Mostly I just love to pose them in different ways, i definitely agree with you on the head sizes, though.

I haven't actually really tried hard with a sketch in a very long time! This one from a couple years back is my best example, and I've learnt so much since then.
f8efc4eb66568008a4d59921a4f70bff.png


Jason":2wztnyda said:
Gotta' agree with Sated when it comes to the anatomy, Biz... even if you're going for an exaggerated look (Which is my usual thing anyway), it's best to block the anatomy out beforehand to make sure their bodies actually look like, well... bodies, and not just one big blob that's been pulled around to make "limbs" (Like a clay model), and to try and keep consistency with body parts too. (Especially your arms, they kinda' grow and shrink on will, and the elbow seems to move up and down the arm on each one, lol)

I know I'm not the best drawer so I my advice won't mean much, but before you draw another character, try and block it out in a similar fashion I did to the ginger knight I drew, then on a new layer draw over it using it as a guide, and try to make a point of making joints appear as joints, don't be scared to use some sharp/straight lines rather than smooth curves when going around an elbow, otherwise your limbs look like blobs of clay dangling from another blob of clay, or maybe even, as I said before, just one big blob that's been pulled around...

Not sure how this comes off, but in no way am I saying your drawings are bad, just that there's a lot of room for improvement.
Oh I agree, typically I leave blocking out for digital drawings, my sketches are mostly for character building and concepting, and I'm typically a messy sketcher.

Here's me blocking stuff out, it's imperative to do so for animations, but I do so for some regular drawings, as well.
Q0QuysL.gif

Result:
zeL4Irv.gif


Super appreciate the feedback guys, and I'm working on getting my elbow and leg joint anatomy more on point as we speak!
 
ZenVirZan":h2h076y7 said:
BizarreMonkey":h2h076y7 said:
Xhukari":h2h076y7 said:
Perhaps you should post links when the images are that big...
I'm on 1920x1080 and its clipping the edge of the forum. xD
The images are 1200 pixels wide.

I'm on the same resolution, and they're nowhere close to clipping the edge. :0
i appreciate that you've been downscaling them recently biz
also xhukari make sure you're at 100% zoom instead of any higher, they look fine for me as well
I figured out why it might be clipping off the page for some people.
b916dddac61a1b1b9b4ef19a926e9c04.png

Had to recently do this due to laying a half-metre further from my screen than usual. Now I'm getting the clipping.
 
BizarreMonkey":1bgv15hv said:
I figured out why it might be clipping off the page for some people.
https://i.gyazo.com/b916dddac61a1b1b9b4 ... 6e9c04.png
Had to recently do this due to laying a half-metre further from my screen than usual. Now I'm getting the clipping.
I doubt anyone on this forum is using Windows' DPI scaling, I think everyone here is reasonably intelligent enough to realise that Windows' DPI scaling makes things worse, not better. Even on 4k monitors, you're better off with tiny-text that's difficult to see because it's an infinitely better experience than dealing with the god-awful 80s-legacy trash of Windows' DPI scaling. They probably won't ever fix it because it requires a fundamental change to how Windows works and would break legacy support (Windows Longhorn - codename for Vista - originally had true DPI scaling but that was scrapped along with Longhorn for breaking legacy program support).

/endrant

EDIT: ARGHA I HATE MICROSOFOST ARGARGA
 
Its hard when someone requests a werewolf or some other animal to match a particular style. Outside of line work and shading, I have know idea how someone might stylize a wolf. Tricky Tricky. What features to exaggerate? Imo, wolfs should have pretty broad muzzles and short ears compared to a fox. But some people do tall skinny ears like a Jackal and a toon-ish muzzle shape that's kind of curved and bigger on one end.
It's definitely important to be able to distinguish Foxes, Jackals, Coyotes, Wolfs, and different dog breeds in general.

werewolf_zpsqblkpasz.png
 

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