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The Screenshot Thread

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kaze950;188006 said:
Maybe some of these...they're magical alphabets that have been created by people in the past. I like them, and since they're fonts, you can write with them easily (the site also has what the symbols sound like, so you can make the symbols match up with something in your game)

http://www.omniglot.com/writing/magi.htm

w0w thanks im definitely gonna use this one
thanks for giving me the idea
^^
 
Stairs I will try to fix, I've studied some stairs and I think I reversed the shading. As for the chandeliers? or wall scones I'd think I'll keep as is, it's the first time I've heard a complaint about something being too busy or too much, usually it's too empty and not enough...^^;
 
Kieraphoenix: About the plant pots, maybe you could change the white parts to dirt? Regarding the stairs, I advice you to make them a bit longer than they now are, in order to create more depth. The shadows on the bushes also need to be toned down a bit, as they look a bit unnatural right now. I like where you are going, by the way, keep it up. :)
 
Yeah that was exactly what i did...
but if others bugged off by that greek thingy maybe i should change it to something more interesting...

so what should i place their?
can somebody give me an idea about that?

Well, greek, but real acient greek. Do you want me to do it? Give me the lines...
 
@Lust Dragon: he, he, thanks guy. PM me if you need somthing, ok?

@ama55: It will be turn based, a Tactical game like Front Mission.
But I don't know how to do it.
Maybe I will use the Zenith Battle System.
 
GameRage;188606 said:
@ama55: It will be turn based, a Tactical game like Front Mission.
But I don't know how to do it.
Maybe I will use the Zenith Battle System.

aaawww for a while I thought it would be a regular exploration RPG :( I mean, Front Mission is already strategy, so I was hoping to be able to explore more (unless you go for a Shining Force style thing, where you explore cities like in most rpgs, but fightis in Turn styrategy).

But even so, looks really good, mainly the sprites, so good luck with this :)
 
100?? that would really be a LOT of slimes :O

Also it is funny how the hero pose makes it look as if he is pulling back in reaction to the slime pack :D

But really an interesting system, you could actually make enemies who really die when they divide too much...
 
Your uber unique CMS has a blank command window item just at the bottom of the upper-left window :P It's also not that unique, but I still like the compact style...
 
Well, if you play on hard mode as-it-is-ATM, it'll be one of the baddest skills they could use... you know, HP isn't really the problem, the problem is that you get killed by about two hits from each enemy... and guess what two slimes do rather than a single one? Yeah, kill you twice as fast :p (you better find another hard-betatester for the Part I XD ).

For the kill-when-HP-are-0-thing... if you have the slimes split everytime you attack them with a blade or something (so if it wouldn't be a skill they use, but more likely a effect that'd occur if they split too much), it'd be more logical if they'd just kill themselves rather than 'not getting split' when they're at 1 HP... if they do this intentionally, though, it'd be a bug ^_^
 
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