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The Screenshot Thread

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It's been a while since I last visited this site and I usualy don't post anything and only take a look at some topics at the Scripts, Resource and Projects sub-forums. (Maybe because of my rather poor english skills)
Nevertheless, since some other posts here contain screenshots of other foreign projects, I guess, I can post some Screenshots of my current project too. C&C welcome.
(I started reworking most of it a month ago, so no map screens for now)
http://img444.imageshack.us/img444/3913/antimonmodulhr0.png[/IMG]
since there are some minor story and gameplay parts for some of the minor main characters.
http://img258.imageshack.us/img258/5978/antimonmodul5of6mu5.png[/IMG]
http://img122.imageshack.us/img122/1136/antimonloadxi4.png[/IMG]
the 4th slot is some kind of automatic save made after some playtime (15-30min) or before special events.
 
Lithinel: Another German game, huh? Always nice to see them taking over the scene... ^_^ Another candidate for my multiple language script, BTW :) (link in sig)
Well, for the screens, I dislike you're using such a big color range, especially for the text. Besides that, they're pretty nice... ah, and make sure players can turn off autosave and are also able to trigger it manually.
 
I'm working on my mapping/spriting still. Some of the graphics in the screenshot are placeholders as I'd like to make the npc's a little more unique still.

But here's a screenshot:
http://img217.imageshack.us/img217/2156/screenie01bt3.png[/IMG]
 

Anonymous

Guest

Heh heh. I love the dirty old man.

I think those signs are supposed to hang from the side of walls, not the front, though. They need some editing to look right hanging from the front.
 
I like that Luna. Though maybe there should be a little more on the outside of those rooms but I don't know since I can't see "all" of the map.
 
Adrenaline Rush, are you coming back? Will you be bringing "Warrior" back as well? I'd love to see it progress, it was looking good back on .net
 
The_JSTREET;169624 said:
Adrenaline Rush, are you coming back? Will you be bringing "Warrior" back as well? I'd love to see it progress, it was looking good back on .net

Yeah, I'm planning to make some kind of a comeback. But my sparetime is a lot more limited then it used to be, so don't expect too much for now :X
 
I noticed the purple trees with little green bits at the bottom ^_^ Nice map though

Kieara, that map as a whole looks much better, but the light reflected on the windows on the tower still looks strange where it goes around the corners. It needs to be more continuous.

Wyatt, very nice. I love all the people shrinking their windows at the moment :D
 

Taylor

Sponsor

http://www.grequiem.com/jirbytaylor/screens/duscreen01.jpg
This screen s of yesterday is actually out of date. Updated the tiles.
http://www.grequiem.com/jirbytaylor/screens/duscreen02.jpg
Jirby can see in the dark. :D Which is odd since his race is dog-based not cat-based.

Why the 2xing? I don't like using Phylomortis' smoothing method, and larger detail tiles are harder to make, plus larger.
I'm trying to keep my game below 8MB. ._.
I find it shocking that even the smallest games around here are atleast 20MB.
Please use full size mp3s less peoples. D: Think of the dailup users.
 
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