Anyways, here's something new from me:
http://img296.imageshack.us/img296/1659/untitledkt7.png[/IMG]
http://img296.imageshack.us/img296/1659/untitledkt7.png[/IMG]
Done, But it still wont workurza220;156542 said:Make a new variable, and look at the second option from the bottom. There you will see a dropdown box on the right where you can choose to set it to the terrain tag. Then, make a branch that checks for the value of that variable when you are landing, and only make it land if the terrain tag is set to whatever number you gave to tiles that you can land on.
Unfortunately I tend to make this game in a random order (I already have the final battle sequence done!). There's almost half of the introduction that's incomplete right now. But I'll work on it. :thumb:The_JSTREET;156746 said:Done with the first dungeon? Demo now!
He's there because he was once sealed underwater, so he couldn't draw power from heat in order to break free. He'd usually be a god-like opponent, but the surroundings weaken him enough for the party to defeat him.Calibre;156750 said:That does look good Crescent, I obviously don't know about your locations but if it's where ifrit is based shouldn't it have lava instead of clear water, or at least a tinted water, and you couls edit the rocks to have a more red feel. Though the seagulls suggest it's not a fiery type place, if so ignore all of the above.