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The Screenshot Thread

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@twin matrix: i really like the graphics of that game, i seen the other picture a while back, it's so cartoonie, reminds me of cell shading... But i have a question now.... will it be a naked protagonist the whole game :P

@speedpaws: your map is really dark, it's hard to see the chains they are talking about... Or maybe my monitor is screwie.

@tindy: Twin matrix has a point, it looks like you just rushed through the map design. Try smaller maps, Or instead of making 1 Big jail, like yours, try making a hallway of many different maps that all connect. adding depth to the dungeon also making it a labyrinth style dungeon.
 

Tindy

Sponsor

@durdadan: It is a hallway of connecting maps - but only three, for interests' sake. I personally don't like seeing cell after cell after cell after cell after....

It will be bigger, but going down the halls instead of just across, and the stairs will obviously lead to the fort/castle/whatever.

The map with the big hallway isn't finished, though, so that's why it's a bit not-finished looking. ^_^;
 
@Tindy: I used a light script from Near.

@Durdadan: Yeah it's dark. But if it was too dark to see the chains, then it must be your computer o.o It's supposed to be somewhat dark because they are underground and the only light comes from the candles.
 

Tim.

Member

Those lighting effects are nice, but they don't really look as if they are coming from the windows :p

KiearaP, it seems like a nice map as a whole but the windows need a bit of sorting. It looks really strange where the lights (which are a bit pixelated compared to, say, the trees) don't continue around the different faces of the window. Some of the potted plants there don't quite fit in with the other smooth, more detailed objects.
 
Rye;158616 said:
That looks pretty sweet, J-Street. =) I really like the glowy-ness.

Thanks Rye. ^^
I've been going back and forth about whether or not to do the lighting effects, but I figured that a majority of will be 20x15 so I see no harm in putting in a little extra work where I'm being lazy :P
 
@ Tindy Arigato! ^^ And yes it is spelled that way kinda sorta. It is really Aqua'os but in nihon go( you prob. know quite well) there isn't a qu, and I know it would be "Akua" for Aqua but I decided to go the phonetic route (How I'd like it to sound) or at least try -_-;


Roman Candle;158775 said:
Those lighting effects are nice, but they don't really look as if they are coming from the windows :p

KiearaP, it seems like a nice map as a whole but the windows need a bit of sorting. It looks really strange where the lights (which are a bit pixelated compared to, say, the trees) don't continue around the different faces of the window. Some of the potted plants there don't quite fit in with the other smooth, more detailed objects.

Thanks I really appreciate the comments^^ Do you mean the windows in the game or do I need to sort the window in my thread? It is my first time trying to do foilage or outdoors on a tileset, I'm having a really hard time trying to make it blend with RTP and yet keep it same with my style. If you could help give me tips to accomplish this please PM me!^^;
 
You don't like my pinetrees? ;_;

And, yea, I'll work on the Zahalum village next. Considering it's in the forest and the first town you come across (aside from the futuristic steam-punk city the humans live in).
 
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