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The Screenshot Thread

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Deltree: SephirothSpawn might hate me for it but try contacting him. He was writing a rewrite for the Interpreter class as a module instead of a class, with alleviates all of the lag. If he ever got that working, that would probably solve your problem.

I know I had a map with over 500 events for an invisible path that became visible as you got within range of them, and it lagged to death. Once I changed it to a single event handling the visibility of the tiles, I was able to fix the entire thing to almost no lag.
 
Neo: Wow once again your mapping skills have stunned me. Apart from the fish:p everything looks great. I love the detail in the trees especially.
 
That tileset is rather impressive, and I love the char style. However, I think the shore's a little too cluttered. The trees are far too close to the water. I'd cut down on the rocks as well. Its never attractive to repeat the same object tile (especially 'natural formations') so closely together, the solution is twofold:
--spreading the objects out more
-- adding additional rock types or variations ie add flipped versions of each rock, etc.
 
Looks great, but the trees seem off to me. Shadows obviously to be done later, but it's more how the tree roots sit like an upside down V shape, giving the impression the butt of the tree is actually on an invisible mound on the ground. Perhaps either bring up the 'side' roots or further extend the bottom root - compare to the smaller, leafless/dead trees and practically every RTP object. The general curve shape extends the most to the south, bending up to the left and right. As opposed to the other way around, as are your trees.

Unless the trees are by someone else. ^_^ The rest of the trees are great, and the fish is amusing.
 
Scribblette;137879 said:
Looks great, but the trees seem off to me. Shadows obviously to be done later, but it's more how the tree roots sit like an upside down V shape, giving the impression the butt of the tree is actually on an invisible mound on the ground. Perhaps either bring up the 'side' roots or further extend the bottom root - compare to the smaller, leafless/dead trees and practically every RTP object. The general curve shape extends the most to the south, bending up to the left and right. As opposed to the other way around, as are your trees.

Unless the trees are by someone else. ^_^ The rest of the trees are great, and the fish is amusing.

See in this case the roots are right. Live in a place with many trees like these, and roots tend to look like that. Someone is just trying to be accurate. ;)

Example:
http://www.alicante-spain.com/images/palm-trees-4.jpg[/img]
 
Thank everyone for comments :3
@Lene: On this beach are some bananatrees.Monkeys love that ^^"
@Saint Minor: Thanks ;)
@macchia: Good point. Thanks.
@arevulopapo: Yes, I must put some shadows.
 
I really like the style. Is your entire game in the same style?

On the second screen, something isn't lining up right next to the first house in the front.
 
thanks
@alexia this is some kind of decrease(i don't know if it's good word beacause my english isn't good ), and this isn't from any game, i'm not doing any game now
 
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