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The Screenshot Thread

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Nin

Member

Sorry removed. Look at the tutorial I gave you a while ago and see how to vary the thickness of your lines, the rounded ends don't work.
 

Nin

Member

Capitalize the "i" in "I'm" and that really isn't how that tileset is used. If I was that merchant I'd be like, "Ew, I'm fat and greasy," and "Holy shit there's a hole in the ground that leads to space!"
 

Anonymous

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Um, your map is very square and symmetrical. It doesn't look natural or all that attractive.
 
@the Man: I've tried recording live action of it, however, one of the things that bothers me a lot is the fact that what i used lagged like a mother@#^$er

if anyone knows a good program to record live action, then please let me know.
 
Diegoale2000;136041 said:
@the Man: I've tried recording live action of it, however, one of the things that bothers me a lot is the fact that what i used lagged like a mother@#^$er

if anyone knows a good program to record live action, then please let me know.

Also interested, I've never found a program that can record RMXP without Lag and screwups.
 
Nin;136010 said:
Capitalize the "i" in "I'm" and that really isn't how that tileset is used. If I was that merchant I'd be like, "Ew, I'm fat and greasy," and "Holy shit there's a hole in the ground that leads to space!"

Well the purpose of this was the main character is dreaming. and his imagination tends to be unusual.
 

Seer

Member

The Man;135980 said:
@ Diegoale2000. As usual looks great. I'd really like to see some (And everyone else probably) some live action from the game. You should just play and record some live action and put it on YouTube or something.

Agreed.
 
Here's a shot from my battle system. The normal roam-around-the-map stuff is pretty straightforward, but the battles play out more like a strategy/board game. I thought up the whole battle system in the shower one morning. Serious.

http://imgred.com/http://steelstar.hype ... n_ss_6.jpg[/IMG]

Basically your guys are on the left, and the enemies are on the right. Everyone gets three different health bars, which are consumed from taking damage and also from using skills and magic and such. Getting any one of them to 0 will defeat that character. I have a playable demo done but it's still in the bug-busting phase and I'm not motivated enough to make a project thread for it just yet.
 
Deltree;136822 said:
Well, I suppose I can share the prologue bit of the game anyway. Not perfect, for sure, but you can see it in action. Without cluttering up this thread further with details, I'll just say, skim the manual that's included. And don't be afraid to AIM or PM questions my way.

http://steelstar.hypermart.net/recon_demo.exe

And so as to not derail, here is a picture of the status screen!

http://imgred.com/http://steelstar.hype ... n_ss_3.jpg[/IMG]

Wow. The battle part lagged and it crashed on me... but other than that this is amazing work. I was already in love with the captain by the time they rammed the other ship.

I know this isn't really the thread for this kind of feedback, but I'm sure you're working on resolving the lag in battles and such, it really would help. Other than that... just wow. The dialogue was funny and endearing and catchy, and it's showing promise for bringing new ideas into the gameplay that are really well thought out and balanced.

Keep this project up, fix the lag, and release it. And I need a Captain S tatoo now.
 
Thanks for the feedback - I've been wrestling with the lag thing for a while, but I can't quite pin down what makes RMXP run so slowly in general. On my 3-year-old work machine, it runs fairly slowly, but still playable. On my home desktop, which is only a year old and has a 2.4GHz processor and a very good video card, it runs pretty well. On my laptop, which I just bought a couple months ago, it runs almost too fast, skipping frames in places, but still the most playable of the three. It's got a slower processor and inferior video card, and the same RAM (1 gig) as my desktop, though. And lastly, my friend tried it on his tablet PC, which has 2 gigs of ram and not much else, and it was very, very slow for him. So, in conclusion, I have no idea what determines performance for RMXP in my case.

Oh, I'm doing it again. Uh, here, have a screen!

http://imgred.com/http://steelstar.hype ... n_ss_4.jpg[/IMG]

This is the roam-around mode. Your party members' health bars are lined up on the left, as well as which group they belong to (a group being two or more party members who travel together as one - naturally, only one group is possible with three characters, hehe). The main objective and bonus time remaining are also shown.
 
Are you using events at all? The biggest RMXP issue regarding lag is the poor threading of the Interpreter class (handles event commands). If you are using any events at all that have an Interpreter initialized, you'll be asking for trouble.

Aside from that, it looks pretty good. I had the lag issue as well, but otherwise I was pretty impressed by it all.
 
Deltree, why don't you make a project topic for this game? It seems like you have enough information for one, and it will allow people to give it more attention without crowding the rest of the screenshots on here.
 
To Prexus: Yes, it's about half and half between pure events and scripts, so I guess I'm in trouble. Any tips, or perhaps a link to a thread for ways to improve performance? You can PM it if you prefer. (I'm secretly hoping that by the time I'm done with it, computers will be fast enough that one wouldn't notice the slowdown.)

To Lene, et al: I shall do so tomorrow! Apologies for any sort of aggravation I've caused.
 
I'm not angry at you, I'm just suggesting that you make a project thread because it seems that you might benefit more from people talking about the project as a whole (including the demo) and that kind of discussion wouldn't exactly fit in The Screenshot Thread.
 
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