I'm not ready to show anything on my RMXP project right now- that is to say, there's now much to show on my RMXP project right now- so I thought I'd show off the other game-makey stuff I do with my time. I like making custom Ragnarok Online maps for fun. here's some of my better finished stuff and works-in-progress.
I'm not sure if anyone here has ever been into RO, or if that would affect their appreciation of this sorta custom work, but I put some good time into this stuff and it's been a lot of fun. The game I'm planning to make in RMXP right now is something of a reboot of the setting i was putting together in these maps. maybe i'll go more into that later. shit that's a lot of screenshots now that i look at it.
This is a big city I put together. Sorry for the grainy screenshot- That's just sorta the nature of a 10+ year old game engine.
Here are two in-game screenshots from the town, which look a fair bit better than those in the editor. First, a slummy area!
This one's taken on some street in the southwest quarter, near a pair of vending machines. The game doesn't have any 3D vending machine assets so I just whipped these together through carefully positioning/resizing steel pillars, individual bottles, a glassy window and a control-panel-looking-thing together.
some kinda observatory thing. The landscape on this map was a real pain.
A closer in-editor view of the nearby village. I'm pretty fond of this set of buildings!
the entrance to a mine, seen in the background of an above screenshot:
A bridge overlooking an arid little creek. Can creeks be arid? whatever man.
In-game screenshot of this region. What a sunny day!
Not too far away is a 'dock' for a magic-powered boat that glides across the dirt and dunes beyond. neato!
A miscellaneous screenshot from a different town in the same region. I mostly tossed this in because I like green.
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Here are two in-game screenshots from the town, which look a fair bit better than those in the editor. First, a slummy area!
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This one's taken on some street in the southwest quarter, near a pair of vending machines. The game doesn't have any 3D vending machine assets so I just whipped these together through carefully positioning/resizing steel pillars, individual bottles, a glassy window and a control-panel-looking-thing together.
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some kinda observatory thing. The landscape on this map was a real pain.
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A closer in-editor view of the nearby village. I'm pretty fond of this set of buildings!
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the entrance to a mine, seen in the background of an above screenshot:
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A bridge overlooking an arid little creek. Can creeks be arid? whatever man.
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In-game screenshot of this region. What a sunny day!
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Not too far away is a 'dock' for a magic-powered boat that glides across the dirt and dunes beyond. neato!
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A miscellaneous screenshot from a different town in the same region. I mostly tossed this in because I like green.
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This is a BIG OVERVIEW IMAGE of the arid island I'm putting together! The two west-most maps are finished, and can be partly seen in a few of the above screenshots. Everything east of those is a work in progress: I like to get the landscaping and texturing of the fields done before I really get down into tougher things like placing objects and defining the height/passabilities of tiles. Lightmaps also take all fucking day to render so many of these maps lack true shadows.
There's a railroad here with some interesting security systems!
A little way-station...
Here's a cliffy area with the sand dunes spill over! Some of the cliffs are terrain, others are models. Lighting looks a bit odd in the editor, so they'll be a bit more cohesive ingame. probably.
A shrine in the middle of nowhere! hrmm!
this one's a good example of how lighting is strange in the editor: Some objects get really dark when resized, and others don't seem affected by the lights at all, so these willow trees I whipped up out of multiple smaller models seem really light/dark here. Ingame they're fine. usually. old engine problems.
Same place without lighting shown, for clarity's sake. Each individual board on these walkways is a singular object, and you'd think this looks amazingly tedious to put together, but it's not so bad with the lovely, lovely duplicate tool.
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There's a railroad here with some interesting security systems!
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A little way-station...
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Here's a cliffy area with the sand dunes spill over! Some of the cliffs are terrain, others are models. Lighting looks a bit odd in the editor, so they'll be a bit more cohesive ingame. probably.
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A shrine in the middle of nowhere! hrmm!
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this one's a good example of how lighting is strange in the editor: Some objects get really dark when resized, and others don't seem affected by the lights at all, so these willow trees I whipped up out of multiple smaller models seem really light/dark here. Ingame they're fine. usually. old engine problems.
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Same place without lighting shown, for clarity's sake. Each individual board on these walkways is a singular object, and you'd think this looks amazingly tedious to put together, but it's not so bad with the lovely, lovely duplicate tool.
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I'm not sure if anyone here has ever been into RO, or if that would affect their appreciation of this sorta custom work, but I put some good time into this stuff and it's been a lot of fun. The game I'm planning to make in RMXP right now is something of a reboot of the setting i was putting together in these maps. maybe i'll go more into that later. shit that's a lot of screenshots now that i look at it.