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The Screenshot Thread

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I'm not ready to show anything on my RMXP project right now- that is to say, there's now much to show on my RMXP project right now- so I thought I'd show off the other game-makey stuff I do with my time. I like making custom Ragnarok Online maps for fun. here's some of my better finished stuff and works-in-progress.

This is a big city I put together. Sorry for the grainy screenshot- That's just sorta the nature of a 10+ year old game engine.
WCAKlof.png


Here are two in-game screenshots from the town, which look a fair bit better than those in the editor. First, a slummy area!
XmwacoN.png


This one's taken on some street in the southwest quarter, near a pair of vending machines. The game doesn't have any 3D vending machine assets so I just whipped these together through carefully positioning/resizing steel pillars, individual bottles, a glassy window and a control-panel-looking-thing together.
syVqDFY.png


some kinda observatory thing. The landscape on this map was a real pain.
uUqVyTQ.png


A closer in-editor view of the nearby village. I'm pretty fond of this set of buildings!
tAiW2KG.png


the entrance to a mine, seen in the background of an above screenshot:
ndCteAB.png


A bridge overlooking an arid little creek. Can creeks be arid? whatever man.
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In-game screenshot of this region. What a sunny day!
oVnohsy.png


Not too far away is a 'dock' for a magic-powered boat that glides across the dirt and dunes beyond. neato!
1Eta7Jy.png


A miscellaneous screenshot from a different town in the same region. I mostly tossed this in because I like green.
nYOQlwv.png

This is a BIG OVERVIEW IMAGE of the arid island I'm putting together! The two west-most maps are finished, and can be partly seen in a few of the above screenshots. Everything east of those is a work in progress: I like to get the landscaping and texturing of the fields done before I really get down into tougher things like placing objects and defining the height/passabilities of tiles. Lightmaps also take all fucking day to render so many of these maps lack true shadows.
f6KGcbK.jpg


There's a railroad here with some interesting security systems!
AWF6aFy.png


KcOz0li.png


A little way-station...
6V4qand.png


Here's a cliffy area with the sand dunes spill over! Some of the cliffs are terrain, others are models. Lighting looks a bit odd in the editor, so they'll be a bit more cohesive ingame. probably.
sUqjrFA.png


A shrine in the middle of nowhere! hrmm!
htfvHsW.png


this one's a good example of how lighting is strange in the editor: Some objects get really dark when resized, and others don't seem affected by the lights at all, so these willow trees I whipped up out of multiple smaller models seem really light/dark here. Ingame they're fine. usually. old engine problems.
FjIpnNf.png


Same place without lighting shown, for clarity's sake. Each individual board on these walkways is a singular object, and you'd think this looks amazingly tedious to put together, but it's not so bad with the lovely, lovely duplicate tool.
PZWOKIR.png

I'm not sure if anyone here has ever been into RO, or if that would affect their appreciation of this sorta custom work, but I put some good time into this stuff and it's been a lot of fun. The game I'm planning to make in RMXP right now is something of a reboot of the setting i was putting together in these maps. maybe i'll go more into that later. shit that's a lot of screenshots now that i look at it.
 

Injury

Awesome Bro

Looks cool, I only played RO for a second. Not my cup of tea. Are you exporting those maps and using them in your own projects? Pretty nifty.
 
Injury":16pi95q8 said:
Looks cool, I only played RO for a second. Not my cup of tea. Are you exporting those maps and using them in your own projects? Pretty nifty.
Nah, it's just a hobby- Some friends and I run a private server (private as in, a small closed community) where we use the game as a sort of visual medium for pen and paper RPG antics. If I knew a bloody thing about coding I'd love to get RO's map format working on a different engine, and because I've gotten pretty good with the 3D map editor, but that's way outta my skill level.
 
both nice screenshots but I will say that origamiroses map could do with a better choice of flooring as this one is a little overpowering (the floor shouldn't draw loads of attention)
also I love the screenie from strawberrii but the actor sprite seems a bit off as it is stood on the curb instead of the center of the path, other than that, it looks great.

good effort to both of you
 

Spoo

Sponsor

Straw, I love that color tone :eek:

I'm never crazy about using the signs as a plaque. IMHO they look better hanging off the side of a building.
 
their designed to go on the side of buildings but i still think they look better on the front as its awkward to map with and have the player walk underneath them if their not on the right layer... its awkward.
 
Here's a very early example map from my new project "Flatline"
obviously there are still a lot of things need working on (a charaset that matches the scale, random hospital gubbins, lighting, etc.) but I figured I'd share what I've pulled together in the past couple of days.

also, its a psychological horror... if you hadn't already guessed.

fy1u.png
 

Bernd

Member

Bizarre Monkey, my old friend, it looks like you improved a lot since we met the last time. Time for you to release something playable, finally.

I just designed an agency with some selfmade artwork-facesets:

352eab1f15.png
 
Bernd":bbbgynu9 said:
Bizarre Monkey, my old friend, it looks like you improved a lot since we met the last time. Time for you to release something playable, finally.
Already did buttwipe.

Bernd":bbbgynu9 said:
I just designed an agency with some selfmade artwork-facesets:

352eab1f15.png
Looking good. That Agency Owner sounds like a badass dude guy.

Small clip of the video much earlier synced to a different song with some aesthetic upgrades.
http://www.youtube.com/watch?v=94RUAivJZRQ
And with that, I bid you all farewell for 11 days, In a mere 5 I'll be moving up to the big city, and we'll have 6 days without net once we're up there.

So yeah, Toodle-loo!
 
Hey all!

I've been working on a rpg for a month now. It's called the Book of Elements. I've tried to edit the regular tileset from xp and create a 'own' style. criticism is most welcome!


naamloos-441647e.png
 
I love that, would be great to play a whole game in the style. Particularly nice to see the wooden house actually looking good. I think in making the houses as modular as possible they cocked up the proportions; done like this they look natural and well sized.
 
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