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The Screenshot Thread

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battlesystem_v.png
 
Hello, here is some map of mine I'd like you to criticize, I could use some feedback to improve it ^^


Click on the thumbnail to acces the full view :smile:
And for more information about it, a quote of my DA :
At first I wanted to transpose Venice in the Enterbrain RTP style, but finally, I opted for something less...real.
So here we are, like 60 hours later, with some unsual houses soaking in the city channels.
Strange architecture, I know. I tried to mix elements from the basic medieval architecture we can see in the Northen Europe with some others coming from Estern regions (Minor Asia, India).
I hope the final render is not too much eclectic, far from me the idea of a simple patchwork, I tried to be selective.

I will not describe the in-game background (it must have been hard enough to read my english so far), but the little flying jellyfish replace the streelight when comes the night.

So, as the day slowly falls beyond the moutains, another light takes place, and reveal to our eyes the last boats slipping in silence between houses.
We are in cast composed society (didnt'I mentionned India ?), and even if we cant really differentiate the characters, those without tatoos and hat are the lower cast, some kind of slaves.
Between other things, they drive the upper class throught the streets, the way Charon did with the dead on the Styx. I hope the position and move of the characters would have let this analogy appear to your eyes without being said^^
Anyway...
November 2010, ~60h on RPG MAKER XP & Photoshop CS3.
 
that is drop-dead gorgeous ;D
the texture on the houses could use some work, since it seems perfect. not a scratch or anything to see
anyway, everything on water level (the plants, etc. the waterline) is very perfect
i absolutely love the shadows on the water.
that really adds to the atmosphere, and the jellyfish too
i like to see an animated version of this.
 
It's really nice. You could think of adding some more sea foliage, such as plants growing on buildings. Also, I think the buildings are too neatly stacked, and it seems unreal. And I'm not entirely convinced about the lighting effects.
 
Very excellent shot Al'Jeit! The colors are very eye catching and the scenery is very unique. I'm interested in seeing where you're going with this.
 
Looking good Al, nice and unique feel about it. Not sure how well a boat could navigate such narrow paths - but hey, it has to be cramped to all fit. Still looks pretty nice.


vngeance_home.png


The new look landing page.

Twitter feed provides quick news. Forums now have post counts. Resume game button takes you to the last area you visited so you don't have to retrace your steps when you open the game again.

Plus there is plenty of room for expansion now.

The bottom box, with the forum links in, will change soon. Not sure how, but it will.

www.vengeance-rpg.com
 
really? i actually think it works fairly well. gives a nice view to see as you move around. the contrast, along with the grass, feels pretty cool
 
The color scheme is great, but I have to agree with medina here. I love the grass and the background, and the ground tiles are nice as well, but the sign and player could use some work. imo the results would be spectacular if you could replicate the quality of the grass in the foreground.
 
The sprites (player, sign and those black things) are terrible D: ... i need some help there.. but now i'm focusing in maps.. i know the background is realistic in comparison xD.. i was kinda aiming that... i'm trying something like Within A Deep Forest-style:

wadf2a.PNG
 
The screens look great. But I dont understand. Are you turning Vengeance into a <a href> adventure now? Like vdex. I sure hope not :( I was looking forward to the RMXP game..
 
Alas I finally realised what everyone else realised five years ago: RMXP is not suited for online games. Too much resources, too difficult to host, too much stress when things break because of problems with the engine, and it doesn't even support the standard Ruby socket library C files. It just wasn't working out. I wanted to actually get a game released and out there - and "vdex style" let me do that very quickly. The game is now quite extensive, mostly my own code, but in PHP and in a browser.
 
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