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The Screenshot Thread

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Harry, i would change the water...
Give it some more inconsistancy by adding light and darker in the big one's...
Especially darker one's, but if it's not that visible in-game than maybe it will work..

Other than that, it look's great ;D
 
houseudania.png
 
/*
function draw_screen_tint(args) {
name: draw_screen_tint(x, y, w, h, c1, c2, c3, c4, a1, a2, a3, a4);
arguments:
[0] = x - x coordinate of start of tint | integer[recommend 0 - 2000];
[1] = y - y coordinate of start of tint | integer[recommend 0 - 2000];
[2] = w - width of tint | integer[recommend 0 - 2000];
[3] = y - height of tint | integer[recommend 0 - 2000];
[4] = c1 - rbg colour of top left of tint | rgb colour];
[5] = c2 - rbg colour of top right of tint | rgb colour;
[6] = c3 - rbg colour of bottom left of tint | rgb colour;
[7] = c4 - rbg colour of bottom right of tint | rgb colour;
[8] = a1 - alpha value of top left of tint | real[0 - 1];
[9] = a2 - alpha value of top right of tint | real[0 - 1];
[10] = a3 - alpha value of bottom left of tint | real[0 - 1];
[11] = a4 - alpha value of bottom right of tint | real[0 - 1];
returns: void;
description: draws a rectangle at a depth of -1000 at coordinates (x, y) dimensions (w x h) with colour values rgb[1-4] and alpha values [1-4].
*/
you'll see a diagonal line if you have anything high but if you use the right colors for blending you won't notice it.

Edit: Here's a full on demonstration of the screen tint, I decided the light should come from the left so the lightest color(being yellow) would be top-right, and orange top-left. The other 2 colors were black.
For night time you're going to be using a mix of pretty much any dark color mostly blue or a nice blue-green.
2cd8g3p.png

©hanzokimura for the map
 
Looks pretty cool, for not being RMXP or VX. Well done :)

Here's a screenshot from me:
2m79chs.png

I've been trying to find a new colour for the trees and the grass on the RTP graphics. Screenshot may be a bit dark.
 
Saw it before on i think rmxpunlimited :)
It has a good atmosphere though i think the mapping is a bit to squary. Great job with the panorama and light effects.
 
The_Shadow":31f3u0k7 said:
Here's a new map from me:
2m79chs-2.png

I think there are far too many trees near the lake. I'm not saying trees don't grow near water supplies, but that's like five in a row. Also, I think the flock of birds at that time of the night is a bit strange, isn't it? Finally, I'm not a fan of your background image.
 
epickakolaboracjaftw.png

Still WIP (some elements are missing or need fix) but take a look and critique.
Background was made by me (it need some fix too) and other graphics was made by my friend Amakuro.
 
antialiasexample.png


I've been testing out anti-aliasing in software rendering.
antialias.png


This is also the first preview of a bitmap/gdi software-rendering hybrid i finished up this second.

Anti-aliasing won't be used in-game, it takes the frame-rate right down to 4 frames from a steady 70 on my super computer.
 
Yes those, but I meant the ones on STILTS.
Brown roof, has lots of flowers on the windows.

Actually your perspective is off on a lot of it, let me load gimp...

perspective.png
 
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