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The Screenshot Thread

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asdren: that's looking better, but you could still do with some tree clusters. I'd also remove a few of those butterflies, there's a few too many.
fliky1118: that's a good start, but you need a lot more detail. More trees, more vegetation. And also, why is there two plants growing on the bridge?

Here's just another example of my VX mapping:

http://img133.imageshack.us/img133/5910/63284149tf6.png[/img]

Yeah, it's not much, but I think it's ok.
 

Twirly

Sponsor

I added some more trees and plants and removed some of the butterflies but what do you mean by tree clusters (I'm only 13 and from switzerland
my English vocabular isn't that big :P) make an example.
 

Twirly

Sponsor

Ah. that's what you mean!
EDIT:
I really appreciate your critique but for this map I don't want to use clusters because I don't want the map to be like that...
EDIT 2:
3 Screens :
http://img377.imageshack.us/img377/5116/screen6zw2.png[/img]
http://img377.imageshack.us/img377/5537/screen5tx6.png[/img]
http://img377.imageshack.us/img377/2451/screen7ym6.png[/img]
I don't know why but my screens look better when you play the game...
 

Twirly

Sponsor

Wow your worldmap looks really cool. I like it. (kinda reminds me of advance wars and games like that...)
I guess your second map doesn't need much detail? Because it's like you are seeing it from a very long distance, am i right?
 
Wow 006, at one point I was working on a game called the Seer as well. Your screen looks good, although I can barely see the symbols below "The Seer".
 
Cool, great minds think alike, or it's just a common idea for a game.
Sonata":1ooigb92 said:
although I can barely see the symbols below "The Seer".
You mean the eyes? They're not supposed to be easily seen, I thought if you could barely see it, when it blinks, it scares you a bit!
Thanks Sonata.
 
@Slewnik
+10 for making a horror game , and  + 100 for using Clock Tower snes sprite :P
On a more serious note, I'm not too sure how it fit with the building though....The building seems too small compare to the character.
 
working on a round pond auto tile, it's not done but it's almost done, lol, gotta make the corners work.

http://i180.photobucket.com/albums/x268 ... reen-4.png[/img]

and a few CF screens, the message box is made by hanzo Kimura :D

http://i180.photobucket.com/albums/x268 ... reen-2.png[/img]

Messed around in photo shop a bit and came up with the location name designs.

http://i180.photobucket.com/albums/x268 ... reen-5.png[/img]

It's a new story line, but the character's personalities haven't changed that much :P

http://i180.photobucket.com/albums/x268/monkeydlu/ne%20album/CFscreen-1.png[/img]
(click to download the new CF preview :P)
 
ooo nice Siewnik what are those ripped from? They're ripped right? I like the taller less squishy sprite style.

And Black Shadow I like the beach autotiles in that cave seems to work really well. A good idea is to "bush" tile the shallow water so it looks like the girl is walking trhough it.
 
If you mean the stairs that goes down in the ground, yes, there's a possibility that the stairs could be flooded. Still, on the next map, I've putted an underground river, that goes out in the sea again. So if the cave gets flooded, that water will surerly go out in the sea again.
 
ooo nice Siewnik what are those ripped from? They're ripped right? I like the taller less squishy sprite style.
Charset is ripped from Clock Tower: The First Fear and resized 2x bigger. The animation is good, but i must fix down frame, because its looking odd.

Sorry for language mistakes. I'm from Poland and I learnig English from 1 year.
 
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