
That only flashes when she is damage by environmental or physical damage, the entire HUD is animated.qcqm2001":155tf0r0 said:the girl loolks painful,maybe she need some pain killer
I think a hud shoudn't kill fps first
the yellow bar shows she's breathing?
http://bbs.66rpg.com/upload_program/fil ... 757888.png[/img]
In order to prevent being mistaken as reproduced, I added in the upper right corner of some letters
I will be a long period of the picture in the 66 rpg Until I found a better place to upload :thumb:
Capture the correct action figures & Ensure that the buildings do not like to repeat are diffcult things :tongue2:
No need to doublepost, chief.
Luminier
Thanks for the comment, I'll mention that to my scripter. And I'll make a note to talk to my spriter as well. I appreciate the feedback.~R~":2j5lcjbw said:Hmmm, so why don't you change the X/100 by a X%?
I think the cave walls need a bit of shading, it looks a bit flat at the corners...
King Red Of Pancakes":22ovwlyw said:I'm not liking the template for characters there. It's hard to make out details on it.
GrooveMan.exe":u09h3iy6 said:The filtering and lens flare is a bit much. I wouldn't expect it to affect the HUD, either.