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The Screenshot Thread

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Some of the autotile edges stand out in a bad way, but I suppose you'll be fixing that anyway. I like the style overall. It's a nice twist on the painfully overused RTP, so I definitely welcome a change.
 
Its still a WIP in some areas..... but it looks great... I mean really great

the light post seems to be a little to dark...and maybe some object should also have outline... like thoses barrels
But the SS is awsome!
 
Thanks guys for your feedback, I went back and redid most of the autotiles, I knew they were sticking out so the only way is too paint each autotile pretty much in the same colour.

I added the black outlines Avadan (thanks for the characters!) to character sets and smaller man-made objects.  I'll leave all nature in the background.  Things still need touching up but I think it's progressing.

http://img207.imageshack.us/img207/4107/test2zo3.png[/img]
 
Looks really nice Calibre. There's just something in it that makes it all look inconsistent. I think it's the black outlines. It's fine for the characters, but as for the world (bridge, wood, etc) I think it would all blend together better i they werent outlined. Just my thoughts.
 

$t3v0

Awesome Bro

Calibre they do look slightly filtered at first glance, but when you look again you can see it's more than that. A lot of people will be under the impression the tileset has just been filtered, but they're really the people you shouldn't care about anyway.

I did an artistic RTP a while back. I completely re-drew the grassland and another one using my mouse and weak colouring methods but it has nothing on this. Below are some of the screenshots I found on my external HD:

http://bb.xieke.com/files/grassthumb2.jpg[/img]

http://bb.xieke.com/files/SSGRASS.jpg[/img]

And the tileset:

http://bb.xieke.com/files/Grassland.png[/img]

I cringe when I go through my old RMXP folder.
 

Xk8

Member

Oh, that´s very artsy, $t3v0!

It sure has been a while, since I had started a project (2 years?)...Since KronikA and Savior failed...But Ã
 
it looks pretty neat, but I don't like faceset, imo it would do good to just not use face sets at all with that style. And since your using Ro charactersets, consider using a 8frame 8 direction movement script if you aren't already, it'll look better. The chest could do better as well.

@Stevo

I feel like using that a bit... I'm loving this style idea.
 
Calibre":3dxixulv said:
This is a test Ive been working on for a bit trying to get the rtp sprited tilesets to give the impression they've been painted, and sort of a cel look like in the Tales games.  It's still really rough round the edges while I find a consistent method to do it for all tilesets and autotiles so they match.

Does it look much different to normal rtp?  Does it look worth it?   Good / Bad? Does it look like it's just been run through a single filter (because I've actually had to paint a fair bit manually.)

Hey, actually seen this style attempted quite a few times and this one actually looks a lot better than all the other attempts I've seen..at least IMO. 
I like the second version better also, good changes, and as Stevo said..at first glance Im sure people will think this is run through simple filters..but I can also tell that it looks like a fair bit more work went into it.

I like it.
 
@ Stevo - Yeah I remember you doing them actually.  I thought you did all the rtp thpugh!

I'm not concerned that people think I just clicked the magic "convert" filter and all was finished - so long as it makes the game more visually appealing.  Of course I'm not denying the use of filters, that's why they are there, but there's a big difference between working with them + photoshop in general and opening a picture, clicking on poster edges and saying "Here's a title screen - credit me".

So that's two people that like version 2 with the outlines on objects and 1 that doesn't.  I'm not sure myself about them yet.  I've still got ideas to implement into this and I think I'm going to try making the characters a little bigger too.

(And how did Shifter just get banned between writing that??)
 
xSionx, that looks incredible, especially the monster sprites and the trees - both are difficult to pull off, and you've done extremely well. Kudos.
 
I'm not too sure that he actually sprited that stuff, it's an rm2k3 game by the looks of things so I think he's talking about the system itself more than the sprites.  Apologies if you did sprite them Sion.  They look like rips I often see at gamingw.
 
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