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The Screenshot Thread

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I could post the chipsets for share, but I changed the hue/tint/contrast in most of them, so unless you use ALL of my chipsets it won't look good.
 
Some screens from my current VX project, Breaking of the World.
http://i17.photobucket.com/albums/b92/I ... spirit.png[/img]
http://i17.photobucket.com/albums/b92/I ... sert_2.png[/img]

Here are some more screens of the menu and party system:
http://i17.photobucket.com/albums/b92/I ... arty_1.png[/img]
http://i17.photobucket.com/albums/b92/I ... arty_3.png[/img]

The first screen is to show off the caterpillar function. You can have up to 14 characters in your party total, these characters are split between 2 groups; your active party and your reserve party. Only the 4 members of your active party show up in battle/menus/caterpillar but all members gain exp from battles (reserve members get half of what active members get, this helps keep character levels balanced). You can switch members anytime using the Party option in the main menu. This option can also be used to reorder party members as well.

And I have a gameplay video! I'll apologize in advance for the horrible sound quality, Camtasia hated me last night: http://www.youtube.com/watch?v=t7JH7QvnaTk
 
@Marcus
Yeah...I can't really tell that's the floor. It looks like the wall with different color. Have you tried adding shadow underneath the floor? That might help :)

@Despain,
It looks nice so far. I really like the detail you did with the door. That must be a lot of work :S
You'll add shadow to the metalic stuffs on the houses roof later on right? Because right now I think it looks like they're just there but not really part of the houses or the map.

@Walina
That's really beautiful! O_O
I mean, seriously. It's really stunning. The color, the composition...Everything is just right.  I checked the website you gave and realized that it's the game Heveanly Fallen For You! So much changed that I can't recognize it. XD

Keep up the good work!

@crabest
Though it's not square, the shadow doesn't really go along with it quite well. But since it's autoshadow, I don't know if there's a way to fix that :S  And the wall looks a bit strange, like there's a space between them. The wall I'm talking about is 3 tiles from the hero to the right, and then 1 tile to the north. Other than that this is beautiful. I like blue :P

@Skie Fortress
This looks nice. One thing I'm wondering about is the character picture size...If someone as big as the person on the right appear , wouldn't it be too crowded? IMO you should go with just one person appeared at a time in the middle with character picture this size, but that's up to you :)
  If I were making an rpg game this would probably be my choice of conversation scene too since I don't like making maps lol

@ImmortalDreamer
I watched the video, and I really like the window effect when you're calling the menu screen. Though I think Damien's face clashes with the other faces you use, I don't think it's that big of the problem. What battle system are you using?
 
It looks nice so far. I really like the detail you did with the door. That must be a lot of work :S
You'll add shadow to the metalic stuffs on the houses roof later on right? Because right now I think it looks like they're just there but not really part of the houses or the map.

Yup. I don't remember if I said it here or on another forum, but I'm going through and making all the tiles with outlines and flat colors at first, and going back and adding detail and texture later. This way I'll be able to start making maps and stuff before the graphics are final, since I'll have the layout of the tiles and stuff all set.
 
Despains sig":sa0b4xzr said:
Hey, Midnight! Donate to the Seattle Five! Paypal at seattle@rhinocap.net. I know you're thinking about it.
o.o, is that pointed to me? cause i got no money =/ and to younge(1 year away >.>) from a  job

@ImmortalDreamer - I like that menu, but the main character sprite looks a bit weird, i think its outline is to dark something with the outline though
 
I'm trying to make a semi FE like system, for fun, for show, and maybe to use myself, it's not all that impressive, but I felt like putting it up :P

I don't know what kind of graphic I want to use for the map hud, any suggestions?

http://i180.photobucket.com/albums/x268 ... lu/fe3.png[/img]
http://i180.photobucket.com/albums/x268 ... /fe2-1.png[/img]

I'm going to be taking advantage of Coco's animated facesets, so they'll be moving their lips when they talk :P
http://i180.photobucket.com/albums/x268 ... /fe1-1.png[/img]

for cutscenes, the portraits will be blown up, and the character speaking will speak the same as on the maps, with the animated portrait and all
http://i180.photobucket.com/albums/x268 ... lu/fe4.png[/img]

since it's FE, instead of having your troops walk all the way to a house or shop to acess the place, you can simply use action button over the place to acess it, this is partly becuase I never really liked the hassel, and I don't really know how to implement the hassel without having the character "attack" the house x.x which would be bad. 
 
Paramount Evolution

(Formerly known as Light and Darkness - Neopilos. You can see why the name changed.)


http://img373.imageshack.us/img373/8441/sc1dc3.png[/img]


http://img301.imageshack.us/img301/664/sc2nt7.png[/img]


http://img301.imageshack.us/img301/4746/sc3wt4.png[/img]

http://img301.imageshack.us/img301/9062/sc4ut4.png[/img]


http://img301.imageshack.us/img301/2646/sc5ur8.png[/img]


http://img368.imageshack.us/img368/2474/sc6gc3.png[/img]

Graphics by Neopilos, Enterbrain and Samboy.


Demo due for release in July 2008.
 
It took me nearly a minute to find the guy in that map :x
And when I did I didn't even realize it was a mirror reflection - I actually took it to be the guy behind something...  Tone it down?  do the orange cresty things every few tiles instead of every single?
 
missingno":8wc3oplt said:

lol, I guess no one really have made an fe game with xp before...

I'm going to see if I can't find the rip for the window skin on the original game, still don't know about the hud yet x.x

@samboy: could use alot of work on maps, but that floor O_O dam, I guess desaturated it, and only use one color, not two, would make it better. looks too crazy right now.

@Wichu: Pokemon XD the edit character seems interesting, but the modle looks pretty awkward :\
 
Custom Menu System (Main Menu) from Evania...
http://img89.imageshack.us/img89/2197/mainmenuwipgg4.png[/img]

Still needs a few tweaks, but it's about 90% done.
 
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