Wyatt said:
The font is killing me... I can't read any of it.
Other than that, it's looking very good.
I'm not sure saying those maps are looking very good is particularly helpful or accurate.
In fact they are quite poor.
SS1
Try not to use two many identical item tiles next to each other. You would either have to make variations to the tiles or space them to look more natural... of course I am talking about the re-occuring logs here.
The pathing on the floor doesn't look natural either. When people walk, they would cuty corners, walk in diffetrent routes etc. So try making the paths a little less linear.
The sign on the tent looks infeasible.
Also, try playing with the shadow autotiles and try and make the floor a little less bland looking.
SS2
The tree cutting off like that just looks wrong, I can see what you are trying but it just doesn't work. The rocks and the grass on the water are also impossible, the rocks would sink, so even if they are touching the bed, they would be partially covered in water. The grass would be okay if it was more strands rather than clumps of grass.
The variation of having one type of vegetation placed each doesnt look right. It seems to be a common mistake amongst new mappers to try and cram all the items ina tileset into the map. But good maps can be made just from a few different items, just placed and repeated well. Remember, if you one see flower growing naturally, you'll probably see a few in a cluster.
SS3
If you are trying to make a tall tree, then it just won't work like that as you can see the cut off. If you are trying to make one behind the other then it is definately wrong. The small placement of water doesnt seem right either. As for water, have a look around this site - maybe downloads manager for a curved/rounded water autotile, they look much better in most cases.
The map looks a little empty too.
SS5
This room is either A) too big OR B) To empty. You'd be surprised how lifelike a very small room can look. They are also far easier to fill. Also, scrap the lighting under the windows, they are misplaced and work badly anyway.
I hope these observations can help you to become a better mapper in time!