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The Screenshot Thread

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lol I WAS kidding, however, there will be a scene that does imply a sexual relationship between the main characters, I'm still juggling with that idea though, not so sure yet...
 
..::Lost Fantasy::..

New screenie of my game. This is the first part of the area south of the first map I posted a while ago, this is called simply "River Elm Region". This is just the first small part however, and it is not finished in any way, this is just the start.

If you are wondering of the odd shape, i tried to make instead of it being a map to get from A to B, it is a map to get from A, through a scenic route, with many side areas, to B.

The red line shows a sort of path through the map, but it will branch out into other areas of "River Elm Region" including: The Mithorenian Caves, Val'Ahr Woods, and a small clearing where a trader of some sort resides in a small tent/hut.

http://img.photobucket.com/albums/v108/ ... erelm1.png[/IMG]

I need to know some opinions on the shape and layout of the map, and also on the detailed areas on there.

Again, it is NOWHERE NEAR FINISHED.
 
Wyatt, you seem to walk in my footsteps... I once used this tileset for RM2k3, and I tended to make oversized maps with it, too... I don't know why, but it's just wonderful to make maps with this tileset, isn't it? ^_^
Well, you need to add more cliff pieces, though... with this tileset, you need to fill the environment so ways are clearly visible between 'stuffed' reagions the player can't pass. At least, that's my opinion.
 
Wooo!
Here's my game's first screenshot.
It's the Chrono Trigger menu by Raziel, though I modified the graphics.
http://img.photobucket.com/albums/v312/Naruto_Uzumaki/MenuScreen1.png[/img]
Yes, I know the words come out of the box and crap.
I'll fix that once the graphics are squared away.
:)
 
@Bluescope: As I said, it is nowhere near finished. There are many empty areas that need to be filled and such, this is pretty much just the general outline.
 
I can't seem to figure out how to make my post show that "hidden content" thing, so sorry if this post is too spammy.

As you can see from my signature, this project is far far far from being finished. However, I would appreciate some criticism for my map designs (what you can see, anyway). I'm certainly no map maker, yet I am a "perfectionist", so I am constantly griping at myself about my maps.

With the way my game is designed, everyone you meet who can possibly be in your party are all going to have a little "recruitment process". This done with the hopes that people feel like they've accomplished something while playing. Of course, there will be points later in the game where you can change your party from those available, with those in your party.

Also, I'm in search of "RMXP" style sprites, if anyone knows where I can find some. I've managed to find, literally, millions of sprites, but most of them are all too blocky looking and don't pass my personal "seal of approval". An example of what I mean. I really would like to have some more "fictional" characters, such as centaurs, nagas, zombies and phoenixes to name a few.

Anyway, the pics:


http://www.freewebs.com/aironkavanth/Title.JPG[/IMG]
This is the title screen.

http://www.freewebs.com/aironkavanth/Difficulty.JPG[/IMG]
The difficulty selection

http://www.freewebs.com/aironkavanth/Introduction.JPG[/IMG]
Little introduction screen here.

http://www.freewebs.com/aironkavanth/Name%20Input.JPG[/IMG]
Character name input.

http://www.freewebs.com/aironkavanth/Menu.JPG[/IMG]
First four available characters shown in the main menu screen.

http://www.freewebs.com/aironkavanth/Camp%20Thorlan.JPG[/IMG]
The first area with NPC's. "Camp Thorlan"

http://www.freewebs.com/aironkavanth/Recruitment.JPG[/IMG]
First character you can recruit. "Kesten"

http://www.freewebs.com/aironkavanth/First%20Battle.JPG[/IMG]
Introduction scene to the first battle.

http://www.freewebs.com/aironkavanth/Se ... itment.JPG[/IMG]
House to recruit your second party member.

http://www.freewebs.com/aironkavanth/Se ... tment2.JPG[/IMG]
The man to recruit. "Sirus"

http://www.freewebs.com/aironkavanth/In ... %20NPC.JPG[/IMG]
An example of an "interactive NPC". Generally, the shopkeepers will have this ability, though I will try to somehow work it into the game with multiple NPC's.
 
The font is killing me... I can't read any of it.

Other than that, it's looking very good.

..::Lost Fantasy::..

I have improved the map I just posted, and added another area (A small trading area which I have yet to name). This is the location of the first few shops, plus the first quest of yet another class. (Haven't decided which class yet).

Still, like I said before, nowhere near finished.

http://img.photobucket.com/albums/v108/ ... erelm3.png[/IMG]
 
Yeah, I know the font is bad. I'm still trying to find a font I want to actually use, that can be read in all sizes.. I haven't found one to my liking yet. :-\
 
Wyatt said:
The font is killing me... I can't read any of it.

Other than that, it's looking very good.

I'm not sure saying those maps are looking very good is particularly helpful or accurate.

In fact they are quite poor.

SS1

Try not to use two many identical item tiles next to each other. You would either have to make variations to the tiles or space them to look more natural... of course I am talking about the re-occuring logs here.

The pathing on the floor doesn't look natural either. When people walk, they would cuty corners, walk in diffetrent routes etc. So try making the paths a little less linear.

The sign on the tent looks infeasible.

Also, try playing with the shadow autotiles and try and make the floor a little less bland looking.

SS2

The tree cutting off like that just looks wrong, I can see what you are trying but it just doesn't work. The rocks and the grass on the water are also impossible, the rocks would sink, so even if they are touching the bed, they would be partially covered in water. The grass would be okay if it was more strands rather than clumps of grass.

The variation of having one type of vegetation placed each doesnt look right. It seems to be a common mistake amongst new mappers to try and cram all the items ina tileset into the map. But good maps can be made just from a few different items, just placed and repeated well. Remember, if you one see flower growing naturally, you'll probably see a few in a cluster.

SS3

If you are trying to make a tall tree, then it just won't work like that as you can see the cut off. If you are trying to make one behind the other then it is definately wrong. The small placement of water doesnt seem right either. As for water, have a look around this site - maybe downloads manager for a curved/rounded water autotile, they look much better in most cases.
The map looks a little empty too.

SS5

This room is either A) too big OR B) To empty. You'd be surprised how lifelike a very small room can look. They are also far easier to fill. Also, scrap the lighting under the windows, they are misplaced and work badly anyway.

I hope these observations can help you to become a better mapper in time!;)
 
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