Envision, Create, Share

Welcome to HBGames, a leading amateur game development forum and Discord server. All are welcome, and amongst our ranks you will find experts in their field from all aspects of video game design and development.

The Screenshot Thread

Status
Not open for further replies.
A screen from a wip tileset. Some things by mack, some rtp and some custom.

http://img134.imageshack.us/img134/1980/screenoo1.png[/img]
In case anyone wants to know, the protagonist - the guy you see there - is blind to a certain degree. Everything he sees is a big fog, really. You'll be able to see that when a cutscene occurs, as you will be watching from his eyes. Everything will have a blur around it. Well, pictures, that is. That's what will mainly be used to show cutscenes. Hundreds and thousands of pictures. I might've exaggerated a bit there :P

Anyway, comments?
 
Looks quite calm and peaceful. The design of the house looks more modern than the area might imply, but the neat grass and road leave me to believe it is some sort of mountain-side house. Is the game supposed to take place in a quasi-modern setting of some kind?
 
XCQSHN - Your height levels seem wrong to me in a few places.

Next to the log there is a bit that makes it seem the cliff the player is standing on is 2 tiles high but in front of the player it is 1 tile.

I see that in a few places.

The item placing seems too processed as well - they are evenly spaced to the extent that I can tell.
 
Yep, it's a modern game taking place in a small village, so not everyone lives really close to eachother except for the 'centrum' of the village. This just happens to be one of the houses outside of the actual village.

The game itself is about the fella you see in the screenshot. He just moved to the village and is going to an art school. The only downside is that he's blind, but you will slowly regain sight. It's more of a novel than a game, because I wanted to get away of the typical rpg's that have battles. Instead, it focusses more on the plot and quests.

Anyway, back on-topic, you're right, it is on a mountain. That's where the village itself is.
 

Hero

Member

Here's some screenshots I've made in RMVX.

http://img89.imageshack.us/img89/5945/homelw8.png[/img]

The hero's house. To be honest, I don't know what else I should add that would fit in perfectly with the room but not get in the way.


http://img90.imageshack.us/img90/8910/palameciati8.png[/img]

The hero's hometown. Of course, I'm not done placing events into places yet and I plan to fix up the map a bit in the future. For the time being, I'm leaving it as that for awhile.
 
I have to agree, the squareness of VX is just too off putting... Nice map though, vx does look nice enough for those looking to make old FF style games. Think of all the fan games (Cringe).

'Tassader* that map looks just lovely, a little on the empty side but obviously it's just to show the tileset's
look off. Beautiful^-^

GAWD! hima, that looks peachy^-^ Kinda thing you'd see on the DS! :rock:
 
Wow, more bitching about VX, that's original....

I like the way the screens look Hero, but I don't like that type of water for use in the town.    Looks ok, but kind of out of place.
 
Marcus, those screens are hideous, ugly, unattractive, wrong and both wretch and vomit-inducing. I hate them. Especially the second one. I hate the RTP. There's no way it could not look crappy and square and the squareness that people constantly bitch about is in no way a reflection of the mapper's skills.

[/opposite day]

Now, next time anybody bitches about VX screens, I will proceed to bitch about any and all XP screens. I.e. "Ugh, more XP screens?".

:grin:
 
Does that really sound like something I would do Atemu?  :sad: I judge people not by the maker which they use, but by how stupid they are. Ayup.

Oh, and to stay on topic(ish): Why have I seen so many VX RTP town screenshots with the sea water used for rivers and such? It doesn't blend well with the grass, and it looks funny.  :neutral:
 

Hero

Member

Luminier":2z1ffyxr said:
Does that really sound like something I would do Atemu?  :sad: I judge people not by the maker which they use, but by how stupid they are. Ayup.

Oh, and to stay on topic(ish): Why have I seen so many VX RTP town screenshots with the sea water used for rivers and such? It doesn't blend well with the grass, and it looks funny.   :neutral:

Because both water tiles are like that. It's actually the grass that has the sandy edges, but the sea one adds a bit to it too. And Marcus, I like the first screen :D .
 
Okay, I may not have explained myself clearly enough. What I meant was that the sea water looks funky with that grass. It leaves an unattractive line around the edges of the water. Not to mention the fact that it just looks plain awkward.

Which looks better?

This:
http://i100.photobucket.com/albums/m17/ ... tled-6.png[/img]

or this?:
http://i100.photobucket.com/albums/m17/ ... itled2.png[/img]

Oh and I suppose I'll comment on your map, Hero.

It looks okay, but the buildings make it look way too tedious and repetitive. I'd expect there to be a path to the well, the town exit, as well as to that large house(unless it's abandoned, or something) and the cemetery.
 

Marcus

Sponsor

http://i251.photobucket.com/albums/gg31 ... meland.png[/img]

GAAAAAAAAAAAAAAHHHHH MOAR RMVX I CANNOT STAND RMVX!111oneone

but seriously,

Early work in progress but it's colored now (last picture was a pencil test).  I decided I'm going to work on this game like a traditional cel animator.  I draw a barebones background (like the one you see above) and then if I need any special objects like custom grass or mailboxes, I draw those separate and paste them in.  To add to my faggotry, I'm calling all my sprite sheets CELSHEETS.  Once I get the extra like grass and flowers (and tighten up the colors) it won't look so.... PLAIN JANE.
 

Hero

Member

Actually, the cemetery is involved in a side-quest and the big house is supposed to be a grave keeper's house (You don't get to enter until the side-quest for the cemetery is available). As for the houses, what do you mean by repetetive? I can change their looks, if that's what you mean.
 
Yay for more VX screenshots.

http://img176.imageshack.us/img176/6528 ... opsed2.png[/img]

I like that we can do stuff like that easily without a huge tileset to scroll through. Found a bug, look at the grass on the side. :\

@Hero: Something about your town layout seems off. The grass growing straight down the middle where people would be trampling it but not around in scattered blotches elsewhere doesn't help, usually would be the other way around.

@Marcus: Looking good. Same with your porting someone to a map to get rainbow backgrounds from the other thread, your battlers were cute. :)

@Luminer: Your second screenshot would've looked better as an example if you had removed the shadow under the bridge. Their water works fine for the way they're using it IMO, but not if they had a map more like the demo one you showed.
 
Status
Not open for further replies.

Thank you for viewing

HBGames is a leading amateur video game development forum and Discord server open to all ability levels. Feel free to have a nosey around!

Discord

Join our growing and active Discord server to discuss all aspects of game making in a relaxed environment. Join Us

Content

  • Our Games
  • Games in Development
  • Emoji by Twemoji.
    Top